Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Best Character Perks - Dwight Fairfield
Comments
-
Bond
Prove is overrated, imo. On most occasions it's still way more useful to be on separate gens.
My personal favourite out of the bunch is Leader; terribly underrated and especially the unhook speed can turn an impossible situation into a possible one (or a fumbled unhook into a successful one) - healing speed is always nice and feeling useful when someone else opens the gate is also a nice feeling ^^
But. The most useful is probably Bond - especially in SoloQ. Knowing when another surv is approaching in chase, knowing where someone is on a gen when you're in chase, knowing if someone for a reset is near, being able to take a perfectly timed protection hit and knowing if someone else is there for a duo-unhook is invaluable.
2 -
Leader
I honestly agree with your statement on Leader, Prove is only for gens but Leader can pretty much save time or can shove the win right out of the killers grasp if used right, but Bond could also be useful. Also what if you're solo on a gen? Not much use for Prove there.
1 -
Prove Thyself
Is there an edit option here? I picked "prove thyself" as recently I have seen / used it but "Bond" is definitely the most useful and so far has helped me with many coop challenges.
1 -
Leader
i run leader and wake up but if a teammate has leader the exit gate was open 5 egcs ago
1