Perk Idea: Nevermore
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Perk Idea: Nevermore (Feedback appreciated. Please Read Perk Notes)
(Note: Would be great on some sort of character that loves poetry. )
Nevermore
After you complete a Generator, a Raven will fly down and land on your completed Generator and will have a white Aura revealed to all Survivors. Ravens will attack the Killer if they approach within 14 meters while in chase; revealing and stunning them for 3 seconds and causing them to suffer with the Gouged status effect for 3/6/9 seconds before flying away. Raven’s not yet triggered will fly away once the exit gates are powered revealing the Killer for 2 seconds for every Raven left untriggered. The Killer can scare away Raven’s while not in chase by walking within 14 meters of them and will not suffer any of its effects.
Gouged prevents the Killer from seeing Scratch-Marks.
Perk Notes: Nevermore has counter play in that it can be removed by Killers out of chase, but also is out of their way too as it is applied to completed Generators so that Killers can’t just mindlessly go and clear out Raven’s without losing a bit of time and going out of their way. Raven’s can be used as extra tools while in chase to potentially lose the Killer and if they go unused they can be used at the end game for a big reveal similar to Dark Sense based on how many Raven’s are not triggered. The absolute worst case scenario of the Killer going out of their way to remove your perk, you at least get knowledge of the Killer’s location when the White Aura of the Raven disappears after the Killer scares it away. So the Perk basically is just an all around decent perk with counter play for Killer and general uses for Survivor if the counter play is fully realized. Also the amount of Raven’s available are always limited to max 4 for everyone in the lobby as its based on completing Generators and the last Generator triggers them all to disappear. Also perk cannot be abused by Survivor’s when the Killer is carrying a Survivor to stun them as the perk requires being in chase to activate. ALSO Killer can see Raven's on generators and potentially just drop chase in advance if they see a Survivor running towards a Generator with one on them in the open and then clear them afterword's.
Comments
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Oh yes, because in this era of Usain Bolt survivors that uses haste, endurance and pallets with WoO to extend chases to infinity and gens times lower than ever, what we need is an automatic way of stunning the killer midchase that if he wants to "counter" would need to waste time in doing so and doesn't have any drawback for the survivors.
I like the concept of the perk, but it would make matches really dreary, leaving killers weak and weary.
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While I dont think a perk to stun the killer is tbe way I would go... this perk did make me think that survivors don't have much in tbe way of perks regarding ravens, they are info to Survivors just as much as killers...
I'd be tempted to say something like:
- When a raven is disturbed within 40m of you, you see its aura for 2s.
Combined with smart reads on the HUD, this could actually be a pretty solid info perk for finding wounded teammates, and ofc killers running tinkerer or trails of Torment.
The notifications are better for killers, cause your relying on sound more, but a brief aura as a raven flies away would be nice for survivors.
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