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Can we get an official comment on why "Number Tweaks" take forever,too?
BHVR has numerous times said that "Number Tweaks" style of changes take very little programming,if any time. Simple question then has to logically follow,why do we only see them once every 3 months in a few perks and addons at best?
There is no reason why we can't see more rapid design iteration hotfix to hotfix. BHVR has the tools that will allow to revert numbers changes between hotfixes and killswitch very rare problematic cases.
Yet,we see those changes once every few months instead of quick changes like the Thana nerf after 6.1.0. Why not?
Comments
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Yeah,I figure that it's some corporate stuff.
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Even if they could sometimes seemingly small changes have big impacts remember when they increased boil over from 75% to 100% and it was hell on console players. Sure small numbers changes works fine on a lot of simple perks but small changes have big impacts
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so then revert the changes in the next hotfix or disable some really broken things. give us some more pizazz than tiny number changes every 3 months
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Like it or not the game is mostly a casual playerbase constant fast changes would probably not be appreciated by the casual side of the player base
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Is there much reason to do them more frequently?
People react pretty negatively to them when they do happen, just look at the changes to Deathslinger's addons in the most recent patch. I don't see any reason BHVR should change things more frequently than their typical schedule, personally; either they're things that are important to fix and will therefore take time and effort to code + test, or they're minor extra things thrown in alongside bigger changes, in which case it kinda doesn't matter.
Also, it'd be extremely sloppy and not very fun to experience for them to rapidly change the same thing back and forth between single patches. That's not a positive outcome, it's a negative one.
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idk when i play games casually (a la paladins and dbd) constant small tweaks makes the game a lot more enjoyable and refreshing than coming back after like a 3 week break because i was busy and everything is identical
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I mean dbd does change every 3 weeks you either have the release of a new chapter / midchapter or the ptb for an upcoming one. Id like more changes too but its just not gonna happen
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consider that id like more than 2 perk changes, one of which wasn't even a perk rework. we've got "new content" in the midchapter in the form of an event that got boring after the 3rd sweatfest, and yet another rift. great.
its just so engaging isnt it
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Because seeing twins addons get nerfed by 0,4% every 3 months is sooooo much better. Yeah. Seeing perks remain the same,garbage self for years is sooo much better. Come on,what the hell are you on about
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You'd be okay with seeing addons get buffed/nerfed by similar percentages or perks get similarly small changes more frequently?
Because those are the changes we're talking about. Small number tweaks, those are the changes they can fit in to other updates without taking too much dev time. I don't really see any reason for them to slap those in to even more updates, it'd just feel arbitrary to me.
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Yes! Yes I'd love that,it'd make the game an actual live game and lead to faster design iteration and for the game to arrive to a better balance faster. It also would give me more to experiment with more frequently.
Lots of things in this game are trash or OP due to their numbers being bad or the cooldown being too long.
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I genuinely don't understand why anyone wouldn't want changes to arrive faster in this game when the complaint for 7 years has been that BHVR takes forever to change anything even obvious.
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I think this video by one of the creators of Fallout would make you understand why things like that happens not only with DbD, but with the industry as a whole:
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They did revert this with boil over, within 2 weeks of the change.
And as far as making minor changes and then reverting them, did you miss the enormous uproar over the Xenomorph tail move speed during a miss cooldown? They literally changed it from 1.2 to 2.0 between PTB and live, then reverted it and people raised hell. (Although the bug that made it have a 4.6 move speed made it feel like zero cooldown at all, which didn't help either)
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Boil over wasn't a number change,though? The issue was that they added a flat +25% bonus. The wiggling itself was adjusted very slightly and way later.
As for Xenomorph,oh no,people got mad that the Tail got a cooldown from no cooldown for missing it. How tragic. It's an objectively good change you should be at least somewhat punished for missing a tail attack.
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Yeah,sorry I'm not taking the time to watch a whole video essay. In regards to the whole industry analogy,what other live games do you see explain "we didnt do more than two design changes to perks and addons because our programmers were all collectively busy working on fixing Nurse. despite us saying that even these changes required no programming time."
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In all of them. If you watched the video, you would see why, but I'm not going to take the time to explain it to you when obviously you are not interested. And by the way, it is not a defense for it.
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Well, they need 2 years for the Twins to give them some addon-changes and some bugfixes instead of a rework and X years for fixing Freddy while at the same time 6 months after release Skull Merchant received a massive Rework.
The priorities seems... different.
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i don't think issue is not doing number changes. it is what to change number to and what perks should be changed. for example, you have list perk to change then suggest what change should be listed to. Like Stridor is 25/50/50 with 0/0/25% louder breathing. Maybe the perk should be changed to 25/50/75 with 15/30/45%. you would have make a post saying you want Stridor changed to these values for example.
I disagree. new changes keep the game fresh. It can always be reverted if it is too much or what not.
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In 12 years we might see every terrible no good addon we have in the game get some meaningless 5% bumps finally.
Alas,data driven only changes for 99% of the time shall remain the BHVR policy it seems.
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I mean yes,but the point is that more perks should receive such treatment because simple buffs and nerfs with number tweaks are obvious,can be done easily and safely + keep the game a lot fresher,help it strive for balance.
Yet we see them..once per forever.
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