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If killers were to receive a base-kit perk. What do you think it should be?

BlueMoonBRUHMOMENT
BlueMoonBRUHMOMENT Member Posts: 93
edited October 2023 in Feedback and Suggestions

For three decent ideas: Grim Embrace, Forced Penance, and Shattered Hope.

The reason I believe these should be added is that they aren't even underused. Because they have to be good in the first place to be used.

I haven't yet thought of how these perks would act as if you were to bring them with them now being base kit. For example borrowed time now extends the endurance and haste, but I don't exactly know how Shattered hope would work as a perk if it's now base kit.

Post edited by Rizzo on

Comments

  • BlueMoonBRUHMOMENT
    BlueMoonBRUHMOMENT Member Posts: 93

    Now reading that, I do walk back what I said about shattered hope.

    But with Forced Penance, the skill check wiggle is faster than the A/D wiggle. So if I run Floods of rage, and I am god forbid against a SWF that realizes I keep going to these hooks. They could just keep taking protection hits. If Forced Penance was base kit, it would only harm SWF's, or the one-off altruistic solo-q.

    I also do think that SWF's should be nerfed, but thats a different discussion.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,163
  • CatnipLove
    CatnipLove Member Posts: 1,006

    There are a few perks that could become basekit for killer.

    Shattered Hope is the easiest one. Although it would be nice if it was paired with a buff to the boon perks, as they suck pretty hard.

    Spirit Fury seems like one that could be good as a QoL change.

    Maybe a nerfed version of Lethal Pursuer that gives you say four or five seconds of aura reading at the start of the match instead of nine seconds.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 817
    edited October 2023

    A small percentage of Freddy Kreuger’s teachable Fire up should be basekit

    it would somewhat compensate if a killer loses a few gens in chase like it isn’t strong but it would atleast benefit the killer

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    definitely semi-shattered hope. a totem can't be blessed more than once, this could also open up room for boon perk buffs.

    mini corrupt, a minute maybe?

    a different version of blood warden. the survivors' auras in the gates are shown to survivors, and after they are all within the area for a set amount of time gates are blocked for 30 seconds.

    idk maybe grim embrace maybe old bbq with bloodpoints but some incentive to spread hooks. massive bp bonus for 8 hook 0 kill games because the only thing you get for it currently is a loss, most of the time.

  • bjorksnas
    bjorksnas Member Posts: 5,704

    Stridor I think the audio balance kinda sucks so being able to actually hear survivors consistently might be nice without having to blow your ear drums out

  • Firellius
    Firellius Member Posts: 4,553

    Semi-lightborn.

    I'd legit want the killer to get blind immunity for X seconds after a flashlight save, or even just until the killer gets a hook. 1v2+ chases are the worst killer experience you can have, this would alleviate it somewhat.

  • Reinami
    Reinami Member Posts: 5,654
    edited October 2023

    I'd think maybe a slight version of corrupt should become basekit. Nothing super long or crazy, but just a simple 20 seconds all gens are blocked, deactivates if the killer starts a chase, uses their power on a survivor, deals damage to a survivor etc. And then rework corrupt to do something else entirely. I'd also extend this to totems as well, Hex totems should not be lit for the first 20-30 seconds, or just be blocked.

  • gnehehe
    gnehehe Member Posts: 510

    Grim Embrace with 4 people alive as requirement for its passive activation

  • egg_
    egg_ Member Posts: 1,933

    knockout please and make it work for m2s too

  • Green_Sliche
    Green_Sliche Member Posts: 689
    edited October 2023

    Basekit Undying would be the best option, making Hexes more viable and giving survivors real second objective. No more 20 seconds Hex Totems situation where totems get cleansed because survivors spawned right in front of one. With Undying Perk, destroyed Hex would also carry over tokens and reveal survivors within dull totem at small range. Undying Perk would also stop being Hex by itself.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Oh... a good one here...

    Ummmm Whispers would be my pick

    Since it's already a general perk all Killer's have access to it

    Whispers is a perk that works for being close to Survivors... one will hear the Entity whisper "yes" or "no"

    Yes- if you are looking at a Survivor (either in LOS or behind a wall)

    No- if you aren't looking at a Survivor

    Or you'd hear a grumbling once it actives and it happens every so often

  • JPLongstreet
    JPLongstreet Member Posts: 6,045

    Stridor isn't really effective unless the player is using a headset,

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
    edited October 2023

    Sprit fury after 5 pallets

    Blood warden that stays active untill unhook

    (makeing the perk have the linger effect)

    Undying for the first min of the match (perk stays the same)

  • Halloulle
    Halloulle Member Posts: 1,357
    edited October 2023

    I think Lethal Pursuer+BBQ as a short killer instinct version would be good. -- Most very good players can make an educated guess based on their own spawn location and perks they brought (e.g. corrupt) and based on game progress rhey can make an educated guess which gens are being worked on, aka where survs are. But the basekit changes aren't for the cracks but for the casual players that are still good enough to get matched with the cracks and just can't (and usually don't want to) compete at that level. Given how MMR works they'll be stuck there if they don't lose an abnormal amount of matches though, so they dont really have a choice.

    Ine of the most frequent complaints I've seen is how difficult it can be to find survivors and how much precious time is lost at the beginning of the match.

    Killer Instinct instead of aura read because I think it's a good compromise between distortion being bypassed and still getting a pointer on the direction.

  • Zraith
    Zraith Member Posts: 143

    It's pointless to introduce uncounterable info perks as basekit (killer instint) it is already problematic today. Furthermore it devalues any actual info perk, see how BT went out of use after the basekit version. In this case most killer info perks present and future would be rendered useless and all new perks introduced with info effect considered weak.

  • Evan_
    Evan_ Member Posts: 547

    Blight Serum!

    Sorry, it's hard enough to adapt to the actual balance changes, don't want to come up with my own on top of that. But I already miss Blight Serum even though there's one more week to use it. I want more blighted rushes! 🤡

  • H2H
    H2H Member Posts: 790

    Shattered Hope should have been basekit since the introduction of boons.

    Also I think Jolt would be a good, fair basekit bit of gen regression.

  • Malkhrim
    Malkhrim Member Posts: 995

    BT became base-kit for survivors because it was the only thing that could counter immediatly hitting a survivor off the hook, which pushed everyone into bringing the perk in case the killer camped. The perks the killers can feel pushed to bring are the ones that slowdown gens. The problem is... these are also the strongest killer perks. If one of them were to ever receive a base-kit version, it would have to be much weaker than how the perk is today. I think Corrupt Intervention would be the most healthy option and the one that would fit better into the gameplay, considering that survivors often spawn right in front of gens and sometimes can be spread apart, which can make the game quite harder for the killer due to RNG. Still, it would have to be a way shorter time than how Corrupt is, 15 to 30 seconds AT BEST.

  • Ginnypig
    Ginnypig Member Posts: 159

    I always had this idea.


    When you p100 a killer you unlock a fifth persklot which you can add 1 perk from the killers basekit. Choice is up to you

  • radiantHero23
    radiantHero23 Member Posts: 4,517

    No perk should be added to base kit due to it causing more problems than it would solve.

    If I had to put down my idea, it's a killer specific early game mechanic so that killers that struggle have a faster start into the match.

    Maybe show the auras of survivors with killer instinct to Myers or Freddy in the first 4 seconds if the game.

    As I said this should be killer specified so that no Nurse or Blight can profit from it.

    This should solve the problem that spawns on some maps just cost lower tier killers a Gen by default and that when the killer spawns in the middle of a map doesn't have to deal with a 50/50 chance of losing a Gen because they chose wrong and walked in the wrong direction.

  • radiantHero23
    radiantHero23 Member Posts: 4,517

    I use headphones and I can't play with stridor. Im used to normal sounds and stridor just feels worse to play with.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218
    edited October 2023

    Out of those? Grim Embrace as it rewards hooking different people. It should be tweeked a bit though. Longer duration and all auras should be visible.

    Else I would prefer a short Corrupt (60s basekit) with the same triggers as normal. This would help killers with a slow early game (Myers, Oni, Trapper, Hag, Singu) without them needing to waste a perk slot.

  • supersonic853
    supersonic853 Member Posts: 5,549
    edited October 2023

    Shadowborn:exists lol. Also brutal strength became basekit in the past.

  • radiantHero23
    radiantHero23 Member Posts: 4,517
    edited October 2023

    Brutal is basekit now????

    Brutal strenght gives a flat 20% faster kicking speed. In 6.1, killers kicking speed got reduced by 10% not 20%. So no, brutal was not made basekit.

    Im fine wit shadowborn being an optional addition for killers in terms of accessibility. I cant play with it personally therefore i would heavily dislike it being added to the killers basekit by default. However, i know of a lot of players that cant play without the perk. Therefore it should be added next to the colourblind mode in the settings in my opinion.

    I felt like the post talked about gameplay altering basekit buffs, such as the basekit borrowed time and anti facecamp feature. Thats why my take on it is a mechanic with more direct influence.

  • supersonic853
    supersonic853 Member Posts: 5,549
    edited October 2023

    Way back when It originally took 4 seconds to break a pallet unlike the 2.5 it takes now. Brutal made it 2.5 seconds. So they made brutal strength partially basekit and adjusted the perk. So thats what i was saying more-so.

  • JPLongstreet
    JPLongstreet Member Posts: 6,045

    The sounds on some maps are inconsistent for me. Sometimes survs footsteps are too quiet or missing altogether, other times the grunts whole injured are coming from the wrong direction. It also varies which surv is being run too, and above or below me.

    I never noticed much sound issues while playing surv, but it's much less vital then.

  • Ultra_carnage8
    Ultra_carnage8 Member Posts: 13

    Mad grit and somthing so you can't get permanent blinded by punishment teams acid blood for xeno because it dose nerses calling too but I also think survivers should have self cear