We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
[SUGGESTION]New way to get perks
hooliganBR
Member Posts: 20
I thought of a more dynamic and challenging way to obtain perks: Instead of selecting advantages in advance before the match, why not create a way to procedurally generate perks during the match? This will create a chance to balance the game in time real and combat toxic builds
- For example
- Starting karma for all 200
- Perks that have not been unlocked will not be available
To obtain the advantage boring time transfer 50 karma to the entity.
Post edited by hooliganBR on
0