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First Impressions on Developer Update

Monlyth
Monlyth Member Posts: 982
edited November 2023 in Feedback and Suggestions

Trickster changes (Note, I play Trickster):

Rate of fire buff is a welcome change, although I think the increased knife requirement to fill the laceration meter was a necessary compensation nerf.

Removing the recoil is awesome, recoil made his power feel awkward and random.

Increased movespeed is a very welcome addition. Trickster's biggest problem in chase by far was how painfully slow he was; his power incentivized getting as close as you can before you start throwing, but Trickster didn't have any means to actually get that close. I'm hoping this change can stay without making him overpowered, I anticipate it'll make him feel much better to play.

The Main Event buff, however, just seems egregious. The sheer volume of knives Trickster can throw without reloading now is just ridiculous. Infinite with Death Throes Compilation equipped. I think the Knife requirement should be 16-18, so he can't just pop it every time he takes a health state, but he still gets it at fairly regular intervals. Or maybe it should just stay at 30, Main Event isn't something I feel particularly strongly about.

I'm anticipating that Trickster will be too strong in the PTB, and something's gonna give. Me, I just hope it's the Main Event buff that gets reverted and not one of the cooler changes.

Made for This: Well, I'm glad it didn't take as long this time for an aggravating Exhaustion perk to get nerfed. I absolutely hated this perk, it actually made me quit playing Killer. I'll gladly play against 50 Sprint Burst users if I never have to see MfT again.

Garden of Joy/Red Forest changes: Both maps definitely needed changes, though I'll withhold my final judgment until I actually see what the devs cooked up.

Comments

  • HandsomeJack_049
    HandsomeJack_049 Member Posts: 136

    All Trickster needs for main event is the ability to choose when to activate main event. The issue with the power was that you'd typically get it when you least needed it. (i.e., just finished a chase with a survivor and downed them and now you have main event ready.) Maybe you find a survivor and get to use it (like the developer update referenced) or more likley, it would run out because you couldn't find a chance to use it versus being locked into throwing knifes animation. They can keep it at thirty if we get that. Heck, they could even disable it around a hooked survivor if that's a serious concern (like artist).

  • Monlyth
    Monlyth Member Posts: 982

    I may be misremembering, but I think the limited duration is a deliberate design choice, because if Trickster could activate Main Event whenever he wanted, he could camp with it. And I can't really argue with that; Main Event makes Trickster into a monster in camping scenarios.

  • HandsomeJack_049
    HandsomeJack_049 Member Posts: 136

    Yeah i believe that was the concern. That's why they should consider making it function more like artist or victor (from the twins) - the devs could effectively deactivate that part of the power around hooked survivors and address camping issues. Sure, like huntress, he might be able to effectively "face" camp from a distance, but the devs should consider alternative solutions instead of just leaving main event untouched. It's not the biggest issue with his kit, but it just feels kinda clunky. Maybe they rework it entirely so that main event functions like a free reload instead? That could be a interesting idea to go down. Or maybe main event provides a unique debuff for knives used during that limited duration? (blindness, obliviousness, etc). Something more interesting than: "I have 30 seconds to get value out of an ability that gives me a nerf machine gun for 10 seconds."

    But, I guess thats what the PTB is for. More likely than not, of all the changes, the Main Event changes won't go to live as is.

  • Skillfulstone
    Skillfulstone Member Posts: 810

    I still don't get why they want to make the Trickster 4.6m.

    The whole point of range Killers (like Huntress and Slinger) is that they can attack from a long range and over/through some obstacles but are more reliant on skillfull use of their power than brute-forcing chases since strong tiles will be troublesome if only going for M1.

    Removing recoil (effectively removing a large part of the learning process) and at the same time making him able to just disregard his power if the player can't aim/is out of ammo and still do decently is just weird.

    It's even stranger that they buff one of the only Killers that can effectively ignore the AFC by making his rapid-fire projectiles more accurate and numerous.

    It's the same problem with Artist, with enough skill she can cross-map without LOS and can negate any loop but is still 4.6m for some reason.

    Main Event being so easily accessible will just turn Trickster into an even better camper.

    They just buffed Trapper, maybe they want to equalize things again by buffing every other Killers to keep Trapper firmly at the bottom? XD

    In all seriousness, all those buffs together are too much. If recoil goes away and anybody can just nail people from 20m away then he has to stay 4.4 and Main Event must still be an occasional thing. Quite frankly the speed boost alone is a bit much since he's already powerful in the right hands and with an effective range higher than Slinger he should require skill to use and get results with.

  • Monlyth
    Monlyth Member Posts: 982
    edited November 2023

    Trickster is unique among ranged Killers in that he's not actually that good at long ranges. Pulling out his knives makes him lose distance, his knives are way easier to dodge at long ranges, and he has to hit all 6 (Or 8, in the new patch) knives within 10 seconds of each other. Combine all those things together, and it's often just a waste of ammo to throw more than a couple knives at long range.

    And with 110 speed, Trickster also just didn't have the tools to get into close range where his knives are actually effective. Hence his abysmal kill-rate.

    The random recoil makes Trickster less skillful, not more. You can only compensate so much for a recoil pattern that you can't predict, especially on console.

    You are aware that they raised the number of knives he needs to land before he takes a health state, yes?

    Sure, the Main Event buff is egregious, especially on top of everything else.


    But let's not beat around the bush; camping was all Trickster was actually good at before this update. Outside of that he was mediocre at best, even in the hands of a good player, and it showed in his kill rate; no matter how good you may be at landing knives, that doesn't change the fact that other projectile Killers could do what he does, but much, much better.