We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Suggestion: Trickster's Main Event Rebalance

Hi BHVR,

Very glad with what you've done with MFT so far (the amount of complaints on here suggests some people were very upset they can't get free 3% haste for participating in the game's intended playstyle). So the new Trickster update looks great, except the Main Event part.

My understanding of the goal for Main Event is to have a sort of "shotgun" playstyle where if you hit 6 blades consecutively, you'll get the chance to use Main Event to punish survivors who stack up in one place. While that's fine and all, I don't think this will work unless you actively rework Main Event to be a sort of option mid-chase.

Either you keep the current version of Main Event (where it's guaranteed at least once to twice per match if you know how to aim).

Or, if you keep the 6 blade activation charge for Main Event, you do this:

You have 7 seconds to activate Main Event. When you activate the power, you throw a flurry of blades for 4 seconds (considering if you remove recoil during Main Event). This activation will allow you to injure at least two survivors for one Main Event or completely down on. Once Main Event is over, it goes on a cooldown of 30 seconds until you can fulfill the activation requirements again.


Thanks!