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Just creating a theme with the mechanics that I created for my fan chapters, so as not to explain th
Survivors:
Features:
These are the forces of murderers, only for survivors in fact. And since some of the features of the survivors may be too strong in combination with the capabilities of the survivors available in the game, there are several negative ones here, mainly these
The entity hates you and the entity hates you very much.
These two effects affect how quickly and for how long the entity blocks everything that the entity can block: For example, a survivor with a negative effect of the entity hates you will be able to jump through the window only 2 times before the entity blocks it, and with the effect of "the entity hates you very much" at all 1 time.
Excuse the opportunity to jump through the window 3 times for a survivor who can turn off the killer's ability at any time and slow him down for a while with his bombs, which he can not only glue to the walls, but also throw at the killer, forcing him to play with the survivor in "hot potato" a little too much.
Negative effect:Clumsy
The effectiveness of items is lowered.
Negative effect:Loud
The sound of the survivor's footsteps, his breathing and groans with this negative effect becomes louder.
Positive effects
The Entity adores you
The same as "the entity hates you" only on the contrary...in fact, it was planned as the only reason to play for a survivor whose peculiarity rather hinders than helps.
Positive effect:Flexible
You climb over the windows faster, and the distance needed to make a quick vault is increased
Positive effect:Lucky
Apron favors you.
Other mechanics:
New match results
staying alive
For cases when the survivor defeated the killer in a non-traditional way
Devoured
You were eaten
Killers
Locking hooks
Let's just say the hooks will be superfluous at times (After the words: Created for one killer, from whom I'm thinking of removing this mechanic)