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Hex totems lite rework
So after seeing new Chucky "hex: two can play" perk, i thought about it for some time and i think its pretty good idea to spawn hex totem only when hex totem starting to have any effect, so:
Hex: Blood Favour- totem activated only after first hit
Hex: Crowd Control- when survivor vaults through the window
Hex: Devour Hope- only when killer gets first speed boost.
and etc... with every hex that spawns at the start of the game and exists until broken.
Of course that would be make haunted ground pretty much useless, so here is rework idea- when survivor/killer performs an action corresponding to some existing totem(not all of course, a list of possible totems affected is to be thought out), its totem effect is triggered for 2 minutes(haunted ground basically turns into that totem for 2 minutes). After 2 minutes, effect disappears, but haunted ground still stays on the map. If survivor cleanses hex totem at any time, its current effect is triggered.
The idea is survivors have a choice, either live with some hex for 2 minutes(and they cant be sure if its real hex or haunted ground) which is a lot, or cleanse a totem right away with a risk.
A reasoning behind this lite rework- hex totems currently are not in good position, and one of the biggest reasons for this is that survivor can break totem at first 30 seconds of the game and you have to play without perk for the rest of the match. This lite rework allows at least to win some more time, and does not make hex totems too op right away like suggested idea to make hexes like blessings(killer can choose where to place hex totem).
Comments
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Yes:
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I had a post about this issue
So it would be good if the developers implemented my ideas and yours
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