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stranger things map

tyolico
tyolico Unconfirmed, Member Posts: 1
edited November 2023 in Feedback and Suggestions

The Stranger Thing map is very, very, very hard to KILLERS, and much easy to survivors.... sux and horrible desbalanced map... need change positions from generators.... 90% of survivors use item to play in this map....

Comments

  • Archol123
    Archol123 Member Posts: 4,634

    The map has basically nothing but unsafe pallets that are really easy to play around, it does however severely limit the usage of killers powers.

  • Archol123
    Archol123 Member Posts: 4,634

    Also fair but then again that does not happen always and if it does it is just as problematic, for example midwich... But a complain about Hawkins is still valid.

  • djsoundlimit
    djsoundlimit Member Posts: 97

    Nah, I don't think so. You have to play different as killer, that's true. But as survivor you need to play different every map.

    There are killers like nurse for example who can change direction mid charge. Almost impossible to dodge. Killers have lots of advantages. The game is balanced but it seems that killers mostly like to have the upperhand

  • Archol123
    Archol123 Member Posts: 4,634
    edited November 2023

    You have to play boring, because you basically canot really use most killer powers and need to just force the drop of the unsafe pallet and get the hit afterwards, that combined with general problems of indoor maps makes hawkins an unpleasant map to play on.

    I don't think you play maps differently as survivor... Sure indoor maps make pre-running and such a bit harder but your gameplay is the same on every map... Do gens, loop killer, unhook, heal open gates and get out. Sure the tiles you play on change, but the general gameplay does not... Or would you like to elaborate how exactly the gameplay changes? Other than some maps having different loops than others.

    I mean sure Nurse can flick her blink, but that is not much different than huntress flicking her hatchet to hit smehwere else than where she was looking to... You are not supposed to dodge a blink in the open you re supposed to block line of sight and make it harder her for to blink where you are. In the chase itself killers basically need the upperhand because they need to win more than one chase to win the game, so they are supposed to eventually get the down and progress their game...

  • djsoundlimit
    djsoundlimit Member Posts: 97

    I meant you have to play different everytime cause every killer needs a different counterplay.


    Also, not every map is the same, let's talk about visibility for example. A map like The Shattered Square is very open so you need to play more hide and seek. While other maps like toba landing is not and there you can play different, lets say gen rushing etc...


    And going for the gameplay,that's also the same for killers. Find survivors,hook them,stalk them,kick gens...... Basicly the same. Only with killers there are a lot of 1 trick pony's (for example some buba players) who do exactly the same every time. And when they cant, suddenly that's the map or the perks or whatever...

    About your last piece of tekst. So you admit that killers have a lot of advantage overall then? Not that they can't but don't blame a map because the killer needs to do a little more effort in my opinion

  • Archol123
    Archol123 Member Posts: 4,634

    Sure, but also every killer has different abilities and so on, so that's not really a point.

    You don't need to play hide and seek you can just take a chase, that's a weird point, it is just that it is easier on some maps to hide on than on others, but you still have the same gameplay options, they are just better on some maps, for example hiding in the bushes on saloon is way better of a strat than doing it on any other map. There is not a single map in the game where you cannot take chases as survivor and need to hide... Sure there are some killers that make chases harder or easier for you, but you can succeed nontheless. Even if I agreed with your point here you could make the same statement for killers in saying that for example stealth killers need to adapt to the map they are playing on and changing their approach, in that sense killers play maps differently as well... But they somewhat even do in the sense of dropping chase at some places because it would take too long...

    That's not true, the gameplay for each killer changes in the form of their power being different and you need to get good at different things in that sense? Sure if you look at the overall gameplay goal it is the same, but they way you can reach that goal differs.

    As for the onetrick point... If you play Billy on a map with bad collision that just sucks, same goes for other killers because they cannot use their power there properly, and using the killers power is the main reason to play that specific killer... Maps should be designed in a way that every killer is able to properly use their power and it i just not the case... On some maps this is just pain, Singularity on indoor maps, Billy/Blight on Maps with bad collision, chainsaw killers on Eyrie of crows and so on... So it is actually bad map design if this happens, just like in this case as well.

    You got that entirely wrong... Killers don't have to struggle more on Hawkins, it is just not interactive... Because every single pallet plays the same, you force the drop, don't get stunned and then you get the m1, however hitting your power is really hard... They don't struggle, they just have to play the boring m1 part on every single tile... Maybe except like 2-3 pallets... Also I'm not saying they have an advantage, it is more that over time the map gets emptier and eventually you're not supposed to have ressources anymore, but at that point, if you did your job the game is already over... It is just that eventually when you don't work on gens and burn through everything on the map at this point the killer already one, because there is nothing left on the map to work with.

  • djsoundlimit
    djsoundlimit Member Posts: 97
    edited November 2023

    You forget to tell that the exit gates arent that far away. So for the killer its easy to get to the survivors on this map.


    I get your points. I also dont think the map is unbalanced. Maybe a few tweaks but that can be said of every map. I just dont agree on this being the baddest map. It seems to me this map is only bad for those who doesnt like to be challenged in their gameplay from before. I play both survivor and killer and I like this map as it is

    Post edited by djsoundlimit on
  • Archael
    Archael Member Posts: 842

    Its bad for killers but also for survivors.

    No indications where gens are

    No safe pallets.

    No safe drops from hight.

    Its map designed for M1 killers, and only for them:

    Trapper, Wraith but without cloak, hillbilly without chainsaw, demogorgon with reduced shred, Sadako, Pinhead, Pig. Executioner should feel good here.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Probably the map is picked because it was gone for 2 years.

    But no, players always have a malicious intent.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    Gen indicators are bugged right now. There uses to be flickering lights on the hallways where uncompleted gens are. And closed doors also indicate a gen (like on The Game).

    There are bunch of safe pallets and loops in the small rooms with the catwalks.

    Some of the catwalks and Portal room provide safe drops.

    Hag and Artist is good on this map and I guess Wesker will be too when the stupid collision bug is gone.

  • Archol123
    Archol123 Member Posts: 4,634

    I should not have to tell people about the layout of a map that has fixed spawns of exit gates... If you have ever played onthe map you know exactly where the gates are and that they are not far apart...

    It is not really a change in gaemplay, it is just that the way you play around unsafe pallets is exactly what you do on this map and basically nothing else.

  • Archol123
    Archol123 Member Posts: 4,634

    There are like 2 safe pallets? in the long room, as far as i know and even those can be played around and don't necessarily need to be kicked, or am I missing any? The map just spawns a whole lot of pallets but rarely strong ones, most are just really unsafe.

  • djsoundlimit
    djsoundlimit Member Posts: 97

    I think chucky will add something extra for those pallets

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    The catwalk pallets in the small rooms are very strong because you can play good mindgames with the window on top. Then there is the long room with 2 pallets and the other long room which can either spawn 2 mediocre pallets or one god pallet. The portal room has 2 god-windows.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    Two days of this map in heavy rotation.

    Either as killer or survivor its not fun.

    Spawning in on this map and I suddenly want to be doing anything else.

  • Archol123
    Archol123 Member Posts: 4,634

    I wouldn't call those ones very strong... They are almost always a guaranteed hit, sure the long room ones are quite good, but I dont know what you mean with either a god pallet or two 2 mediocre ones?

    I think the one window in the control room is pretty busted, Hens said it is a true infinite if you use the shift tech, but I don't know, I would however tend to believe him, whereas the window above the glass roof is not as strong, but still pretty good.

    I mean sure they are not all the quality of the one pallet that spawns upstairs but I would even call the one you named really good mediocre, it is not as terrible as the ones that spawn in corridors, but it is still fairly bad or mediocre at best.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    There is a long room which can either spawn 2 filler pallets at both ends or a single one in the middle deviding the room creating a god pallet.

    The portal room bottom window is busted because you can drop from above and get right into it without stagger (until it is fixed soon). I don't exactly know what hens is referring to but even the top window is strong if you mindgames it correctly. Then you can chain it with the other window as well.

  • Archol123
    Archol123 Member Posts: 4,634

    Ok.

    But for that to be possible you would need to drop down not through the window but off of the roof? And that does not really seem optimal... Why would you even go upstairs? If you are not doing the Gen there, you have an infinite window at the bottom.

    There is not really much of a mindgames with the vault near the Gen, you just vault it when the killer reaches a certain point...

    What Hens was referring to is that you can vault it unlimited times if you never run while the killer sees you, so you don't enter chase and can therefore vault it as often as you want without it getting entity blocked, you just only run when the killer is vaulting or you are out of sight, that's what people also do at shack to vault the window more than 3 times. You don't even need the up stairs part for that.

  • Archael
    Archael Member Posts: 842

    "Some of the catwalks and Portal room provide safe drops." - No, those are not, unless killer do not know what they are doing.