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concept of changing the singularity and SM and alien

kin
kin Member Posts: 552
edited November 2023 in Feedback and Suggestions

SKULL MERCHANT

Now the claw trap tokens are missing (1 token)if the survivor neutralizes the drone (I think this is a good compromise between disappearing from time to time and the permanent existence of these tokens in the survivor)

Now claw trap and drones don't give a haste

The survivor of the claw trap no longer gets injured, but gets exposed for 60 seconds (as with the old sm, it seems literally the same thing she's doing now, only less annoying?) 

The exposed timer freezes if the survivor falls under the drone beam

The drone can now detect motionless survivors, but now drones cannot be placed next to generators, as well as in contrast to this, the hindred that the drone receives from the drone may need to be increased or reduced

The Drone hacking minigame has been redesigned:

I want it to look like this(: 

Imagine:That instead of wasd, the survivor would have to shoot "spaceships" from a cannon with a cool pixel sound in order to score the desired number of points in a short time.  

Otherwise, the survivor will suffer from the exposed effect, and then maybe you should add a mechanic when drones become impossible to hack when SM is nearby, but damn it's fun



SINGULARITY


EMP

70sec are printed,the acceleration at the action is reduced to 2 times

EMP can now cure only 1 survivor

EMP now breaks if the killer injures a survivor

The printer starts printing a new EMP only if the corresponding EMP is broken 

Quantum Instantiation

-Singularity can no longer look through disabled cameras (I think this will sufficiently degrade its potential in 3gen)

Lock On Wake-up time: after exiting the biopod is 0.5 sec instead of 1 

-Height limit removed

XENOMORPH

tail attack

-The delay between the notification of the tail attack and the attack itself is now 0.3 seconds 

-The speed of movement after a miss is increased to 2.0 m/s

Turrets

- Survivors always see the auras of turrets.

-The base time needed by the turrets to remove the xenomorph from the crawler mode is increased to 1.7 seconds

-According to this change, the addons for protection from turrets should be reviewed.