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Pyramid Head buffs/terror radius change
To start out, I think it could be interesting if they replaced his terror radius with static just like in silent hill 2 when the enemies get closer. Would make people terrifed when pyramid head is around the area. The static getting louder the closer he is.
So, the buff I wanted to do for pyramid head is the one they did in the ptb for ends tranmission but toning it down. what happens instead is if your healthy and get hit you get tormented? I think it would rewards pyramid head players to use their power in chase instead of just faking m1s. Not saying it's a bad thing just having more interractive gameplay would be better! If you reward him for using his power theyre wont be as much fake m1 gameplay. Also wont make his tunneling stronger either if it's only healthy suriviors.
What are your thoughts on this? I do want to add more just don't know how to implament it into the game in a realistic and healthy way. Like the otherworld into play