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Survivor Perks seem to lack synergy
I've recently come back to player DBD and noticed taht a lot of survivor perks don't synergise with other perks very well and tend to work best on their own as many conflict with each other while a good few killer perks synergise with each other well making strong builds.
You can correct me if I'm wrong its just what I've noticed
Comments
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I have quite a few builds I go to that have synergy! I am very curious to see other players share their builds here, to see what is popular.
I have a hook and friend save build with Babysitter, We'll Make It, Botany Knowledge, and Empathy.
I always love playing Deception, Head On, Quick & Quiet, with a random 4th depending on the mood. Locker builds are fun!
There are totem cleanse builds, loot goblin builds, you name it! Do you have perks you wish you had more synergy with others?
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Locker builds are fun until you actually use them and head on a killer that is now going to tunnel you out of the game because they seemingly hate you for it.
What would be your chase oriented build of choice?
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I like to run We'll Make It, Botany and Empathy (or Empathic Connection) with Renewal. Renewal is a tricky perk to pull off but these virtually guaranteed super fast heals really make the difference.
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We'll Make It and Babysitter is fast becoming one of my favourites. Allows you to unhook and either heal up fast, or you know to intercept or run from the killer.
Prove Thyself is still decent in the last 3 gens if you combine with Better Together, and with Deja Vu you can really hard pressure the final gen.
My roll the dice build is Empathetic Connection and Autodidact. People come for heals from trades, and I get a 10% heal bonus to offset the slowdown from Autodidact when I'm charging it, without it being too fast not to build up stacks.
Head On and Q&Q, Overcome and Lucky Break are also fun synergy combos. This is all outside of the recently busted stuff like Buckle Up/FTP, MFT/Resilience/Dead Hard. Tenacity and Boon: Exponential is fun to crawl away and recover yourself when slugged.
You can even do it with tools. One of my favourite perks right now is Desperate Measures for the unhook speed, works nice if I have to trade with Overcome. I can still make distance to buy some extra time. If the whole team is injured, my unhook speed is pretty nutty, and if I get away and ned to heal my medkit can heal me with Botany Speed without the penalty, which I've used to successfully reset and saved a dying game.
I feel like there is plenty of synergies in the game if you are willing to go off meta.
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