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The sound system is unfair
I've always thought that the sound design in DBD was outdated, but there are times when it's just straight up unfair. Some generators or survivors can't be heard even if they are two feet away from you just because there's a wall or floor between the two.
It's even more apparent now that Hawkins is back because on that map, half the generators can't be heard even if they're at 99% unless you're literally on top of them. This makes patrolling as a killer and finding gens as a survivor unnecessarily hard and annoying.
I don't understand how this problem was overlooked for so many years when patrolling is a key aspect of the game. Have the devs never acknowledged this? Has the community never complained?
To give you an example, in the Springwood maps, there's a house that spawns with a generator in the basement. This generator can spawn right next to the stairs leading to this room, and if you're standing on top of them, you will not hear the generator at 99% unless you come all the way down. Similarly, in Hawkins, as I mentioned, some generators can't be heard if they're in another room, even if you're on the other side of the wall.
Comments
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Yeah the sound system has been in need of a revamp for a while. I find it insane how sometimes you can hear an injured survivor through the floor of a building but put a paper thin wall between you and suddenly they'll be silent. So incredibly inconsistent not to mention footsteps don't even make a noise half the time. Hell I even sometimes hear them more DURING the chase over the chase music then just a survivor running behind me.
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The sound system sucks because it was updated. The original sound design was far better. When they updated engines, around 4.0.0 I believe, it introduced sound attenuation that has plague the game since. Even today a survivor runs behind an object and all breathing, footsteps, etc, goes mute.
I remember when the update first hit and a 99 gen one meter away would be dead silent if a wall blocked line of sight to it.
Post edited by Mr_K on3 -
It's terrible how the system works. You can walk 0.5 metres and a gen that is so loud, that you can't hear anything else just gets silent. House of pain and double story house on Badham come to mind. But there are also instances where there could be no walls at all and the gen would sound the exact same.
Whatever they did, it clearly doesn't work in the correct way. Otherwise it wouldn't be this inconsistent.
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Yeah, I almost forgot about the double-story house on Springwood. I stopped checking that gen years ago, and I just let the survivors finish it, it's not worth the hassle. The gen in the main building's basement also has this problem, so Springwood is definitely the worst case of the sound system.
But it's weird because it's not only on gens on a different floor (like those in Badham). It can happen to those on the same floor as you, as seen in the Hawkins map or even The Game, the bathroom gen needs you to be literally on the doorway before you can hear it, you can be looking straight at it and still won't make a sound unless you're next to it lmao.
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This is the very reason why I can't use perks that revolves around sound such as Whispers, loud noise notifications, etc. or play killers that are obnoxiously loud because otherwise, I can't hear the survivors' breathing, footsteps or injury sounds, or generators in general.
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I was always bewildered about people with such accute hearing. Survivors breathing? I heard only smoker Meg's panting after she sprints for 10 seconds and only while playing her. If I play killer and in chase, it's pretty much eyes only, I don't hear anything besides chase music (except pallet drops and loud notifications).
At the same time I'm pretty much ok with sound in other games, even ones with very sound-depending core mechanic. But in DbD?
People say they can hear survivor in the locker! How? I especiall tested it, when I saw survivor hide in closet, just came close and tried to listen. It's complete silence. How?
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I wear a headset and my hearing is very sensitive. My hearing range hasn't changed one bit as I can still hear from 20 Hz to 20 kHz.
Post edited by Fërgesë on0