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STBFL and UW nerfs in next big patch. Just watch.

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Comments

  • DrDucky
    DrDucky Member Posts: 675

    Black heart is only 4 stacks worth and you can get 8 stacks of save and double your value and literally cut the distance gain by half of what black heart can do. There are also cases where closing the gap and m1ing is more preferred, such as at short rock loops etc.

    Demo is not a killer like blight or wesker where you can reliably and actually want to be using your power for hits, if you charge a shred and they turn a corner for example you cant do anything but those 2 killers can.

  • Archol123
    Archol123 Member Posts: 4,634

    Nope you're are completly off on the math on that... First of all Black heart is onl 15% reduction and then again Shred has an attack cooldown of 3 seconds whereas basic attacks have 2.7 seconds, which is why I phrased it the way I did... So 15% of 3 seconds is 0.45 seconds meaning we are left at 2.55 seconds cooldown compared to 2.7 seconds with 0 stacks. With 2 stacks of stbfl we are already at a lower attack cooldown with 2.43 seconds. So as you can see you're wrong on that. However you can cut the distance way shorter with 8 stacks but you need to get there first. The problem is not only do you give up on another perk that might be more useful you also give up on using your power more frequently because you want to get to a high stack count, which means longer chases, which is maybe not worth the following shorter chase time, because then again you would need to not use shred which is more often than not the faster down.

    Sure on some round loops you cannot use the shred and you are forced to m1 but it is not like those are the majority of cases otherwise his shred would be way to situational, which it is not.

    Demo is actually quite similar in that sense, you constantly want to play around with your shred, be it for zoning, for making them loose distance by readying up and not fully charging it because you don't lose distance doing that but they might need to dodge or take the shred because the time where you can still cancel it without any slowdown and the time for it being ready and you flying across at 480% m/s is really short. So yeah you want to use your shred and not your m1 most of the times.

  • DrDucky
    DrDucky Member Posts: 675

    Sorry I did miscalculate, blackheart is 3 stacks and not 4.

    I actually played a game with demo and used STBFL, I am not gonna say the survivors I faced were amazing, but I ended with 7 stacks and it basically let me crush them essentially.

    I think you underestimate just how powerful it can be to cut survivor's distance by 40% especially with everyone now getting 2 stacks of the perk for free (which btw demos shred with other killer powers, the cooldown has remained the same). It is just so helpful, and the thing with demo is you can point blank shred the obsession you can basically never lose stacks.

  • Archol123
    Archol123 Member Posts: 4,634

    I know, but the value is still not even comparable, I've been playing Demo for a long time and the moment you face survivors that know what they are doing you won't get m1 attacks off that often, so your stack count really does not grow fast, at that point you are super realiant on your shred therefore not gaining value from stbfl.

  • Archol123
    Archol123 Member Posts: 4,634

    It can be a really strong effect but you won't get max stacks constantly so other perks are more reliable. I don't underestimate the value.

  • AddanDeith
    AddanDeith Member Posts: 54

    Trapper and Pig are too strong right

  • DrDucky
    DrDucky Member Posts: 675

    I dont know what kind of matches you are playing, but in your average games I just do not see how you will not get high stacks of the perk if you play correctly. I watched scott jund (a very good demo player) play with this perk and he would very often be hitting a mix of m1s and shreds and then be getting pretty high stacks.

    Even the world's best survivor, if they are in a dead zone you guarantee an m1 and that is part of the skill of killer is creating dead zones to limit survivor's skill output.

  • Archol123
    Archol123 Member Posts: 4,634

    But the shred ends the chase faster regardless, because you don't need to catch up so far, which makes it so even in a deadzone a medium/short range shred is still better than an m1.

    I'm not saying the perk is the worst thing ever on demo, just that there are better perks to synergize with your power. Because oftentimes getting the m1 just takes a lot longer than just shredding.

  • DrDucky
    DrDucky Member Posts: 675

    But the survivor could still just dodge or move to behind any debris and then you wasted more time than if you just went up and smacked them and because you have 6-8 stacks when you did then they have much less of a chance of reaching a tile? A shred is not a wesker dash.

  • Archol123
    Archol123 Member Posts: 4,634

    Shred has quite a big hitbox and you cannot safely side step it at closer distances, especially since when you are playing demo correctly, you are constantly redying the ability to make them dodge and lose distance, because you don't get slowed down for most of it, and reaction dodging at like 5-6m away is not a thing, you move at almost 500% movementspeed and your hitbox is just to big for it... You basically need to go for the dodge before Demo even lets go of his power.