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The First Original Survivors And Killer Perks Should Be Unlocked

Now I know what youre thinking, this sounds ridiculous. Having all of the original first survivors and killers perks unlocked will not teach players about the Bloodweb, Perk Tiers, etc. But I have some solutions to such issues. But let's start why this is an issue in the first place.

DBD is already an expensive game. What I mean by this is that if you want every perk and character itll cost you up to 100s of dollars if you don't want to grind 10000s of hours for them using Iridescent Shards. But even then, it will take 1000s of hours just to unlock all of their perks to Tier 3. So imagine how horrible it is for newer players to grind out the free 7 survivors, 5 killers AND as well as get the general perks all up to tier 3, along with learning every add-on and item WHILE also trying to learn the maps, Killer powers, how to survive as survivor, etc WITHOUT any sort of helpful dated tutorials. All of this is the sole reason why DBD has a hard time getting new players. It's so grind heavy without any assistance that newer players getvery discouraged. An uphill battle and the only way you can win is with your time and your wallet.

General perks you get are kinda bad, especially for killer. Some of the perks make you do side objectives thatll be a detriment to your games. And even then, some don't synergize well and help with the game at all. Best way to fix this would to be buffing them but that takes time and planning. The solution I'm providing is like a band-aid fix for this issue but not really.

Now what I mean by the first original survivors and killers, I mean the ones that you get automatically for free once you buy the game such as:

Survivors: Dwight, Meg, Claudette, Jake, Bill, Nea, David (Other platforms besides PC Feng, Ace

Killers: Trapper, Wraith, Hillbilly, Nurse, Huntress (Other platforms besides PC) Doctor, Hag

You see, people want to hop on DBD to learn and play killer/survivor. Yeah the grind is important but the best way to interest new players and keep them is to make the grind in the beginning nearly non-existent. Have them focus more on playing the game than learning it. Have them learn later with other characters so that way they can go straight into the fun, making them want to stay. And making all the first original Survivors and Killers perks unlocked at Tier 3 will help with such.

Having access to that many perks will not only reduce the grind, but will give players alot to work with in terms of builds and variety of those builds. This will also help them synergize the perks with what theyre playing at the moment and learn what each perk does at its fullest potential. This will keep them interested as it gives them alot to work with as well as give them the feeling of being "powerful" as they have so many perks to help with all of their beginner senarios.

They can learn how to use the Bloodweb and Tier 3 a singular perk if you want them to learn the Bloodweb and Tiers. But other than that, the grind should be used for all other non-free/non-basekit characters. Because of this, I also think General perks should be unlocked at Tier 3 as well.

This will make DBD less grindy and more appealing to new players as they can hop on and test out every perk, survivor and killer without having to worry about the grind. They can have fun now and grind later, making players stay alot longer to experience the rush they got from the beginning.