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An Addition to Legion

Hey y’all ! I wanted to throw out this idea for legion. I wouldn’t think it’s too powerful but I just wanted some thought from y’all.

Reduce Legion mend time to 8 ( maybe 6 or even lower) seconds

After EACH TIME the survivor is put into the mending state 3 times they get the deep infection status effect.

The survivor has 60 seconds to get themselves antibiotics and swallow them otherwise they will be put in the dying state regardless of health ( or if it was to be more threatening they would die)

I’m not trying to over rework legion but just add something to his power, I noticed that every killer has multiple abilities that are very lethal or a slow down for survivors.

I know a lot of people will say this is pretty much a pig or wesker with extra steps but looking at other killers, wesker and chunky both have gained the ability to vault pallets just like legion so I don’t see what not add something extra to legion?

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,309
    edited November 2023

    Hmmm... it's interesting, it may be worth considering doing something for Legion as he is gonna be a character sacrificed on the MFT altar. Will depend how much usage that gets, but I think high MMR (where MFT still has good use) will be rough for Legion.

    Their main identity to my mind though is an anti-heal melee focused character, a niche occupied by them and Plague; the vault for Legion is an additional benefit to ensure Legion can keep that up. They also have strong tracking potential to find the target he wants to focus.

    Thus the constant need for healing is their main form of slow down, and otherwise its securing m1s for hooks by capitalising on survivors staying in a vulnerable state. I'm not convinced giving them additional slow down would be well received on Legion.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,758
    edited November 2023

    that idea does not work because fundamental problem with legion is that on a micro-level, there is no way to avoid being hit from feral frenzy once you are say.. less then 30 meters near legion due to legion's pallet vaulting. you cannot fundamental loop legion to avoid being m1 hit.

    legion feral frenzy is m1 attack and until survivors gain ability to wiggle an m1 attack and make killer miss, you cannot impose any threat-level in downing potencial in ability because there is no way to prevent imposed threat.

    The hitting 4 survivor is only imposed threat that is possible in current legion because that particular type of threat can be avoided by spreading out on macro-level. this threat has particular issue that can be exploited by 3 gen with legion and remove its weakness however this is more of global issue rather a legion issue.

    Post edited by Devil_hit11 on