The Good Guy Feedback
The Good Guy has arrived and he's ready to be friends 'til the end! We'd love to hear your feedback playing as, or against, Chucky.
You can read more about Chucky's Power and Perks in the Update 7.4.0 Patch Notes.
Tell us below what you think of The Good Guy below.
Comments
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You can add whoever you want to the game but until you address core problems such has hardcore tunneling, camping, perk abuse stacking (both sides), matchmaking, etc the gameplay will never change. I logged on to my switch account never played a game ever on there and was matched up with a Prestige 56 and 75 of course Chucky wiped the floor because he just camped the gens. Console players always have it dodger than PC and it shows.
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I have played like 5 games, I am yet to land a single hit while in slice and dice mode. Not easy to play at all.
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Chucky is pretty quiet. 12 matches without a single voice line. Tried everything from getting blinded to mori nothing happens. Would be nice if you address this asap.
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He is not balanced.
Post edited by Avo on3 -
I really am not a fan of the Slach & Dice charge into vault into another charge into flick mechanics. Buff his stealth,buff his mobility but for the love of god remove the brainrotting dash into window/pallet into dash garbage. It makes him so unfun to verse.
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I don't really enjoy playing against him so far, especially with the likes of the plastic bag addon being just random when it gives exhaustion (I know its off the footsteps but its like random where they appear), him being too small at loops to see what way he is going, and killers using a sensitivity clutch on PC to spin around loops as him. Scurry is still too quick it feels like IMO is like a legion vault without the downside.
The ghost when picking up makes it very unclear if its chucky or him you have to blind (its chucky).
That said the sensitivity clutch thing isn't me saying his power shouldn't be controllable, I just don't understand why you've limited it only to let PC players bypass it again.
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Chucky’s mori animation needs to be fixed. His face comes up blank during.
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Nerf him.
We all know you're going to anyway, just get it over with.
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Incredibly fun to play as. Chucky has a lot of potential for different and creative plays and is not easy to play to his full potential (more to learn). Overall, a pretty good killer.
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I really think the footprint wall hacks need to be tuned way down. It's nearly impossible to use the stealth on Hidey-Ho mode one tiles like the ones on Midwhich. They can just see you too easily, and trying to use your power there is near impossible because of how short the loops are and you're not able to round the loops easily with your power because of the low Turn rate.
For a change to help everyone + Controller players, please up the turn rate, it is way to hard to hit the power on control. Slightly manageable on the PC.
Please just remove/down tune footsteps.
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Post edited by XenRedspike on0
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Chucky has no facial animations on Switch. Other killers do, especially Spirit, so I don't believe it's a technical limitation.
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His hit animation for a Slice and Dice isn't really responsive/satisfying. Kinda just looks like I'm middle fingering them to death lol? I wish there was a more pronounced swing like the M1.
really well done tho!
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Definitely the most fun I’ve had playing this game and I started on console release day, lol. He feels very balanced and fun for both sides. I’m still shocked at how awesome this dlc is. Great work guys
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After playing against him games can turn south really fast. There will be an incredibly high kill rate with him in his current state and that's why killers find him really fun.
He is a stronger, more powerful blight. He's small so he's hard to see, especially through thick vegetation and his red stain sometimes also completely disappears when he is running through grass. His ability to vault over pallets make pallets all but useless, his ability to vault over windows incredibly fast also make it impossible to extend a chase more than 20 seconds. It's a little difficult to blind him inside dark buildings at pallets.. These two things are the core fundamentals of DBD (vaults and pallets) and giving such high base speed on both doesn't make sense. I do think that he can be somewhat of a tricky killer to use but from all the games I've seen not one killer has been in a chase longer than 30 seconds.
He is a new killer yes but I currently do not see any counter play except distance unless he slugs.
Post edited by MoNosEmpire on8 -
The Chucky DLC is not yet available on the PlayStation Store in the Hong Kong and Taiwan regions. Who and where can I report this to?
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Please tell me you're joking about Chucky being a better Blight 🤣
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How about you make a way to input feedback via in-game? Do not hear your community only from this official forum and Reddit.
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And please tell me you don't see blight being chuckys dad? LOL
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Amazing design
It combines my favorite aspects into one killer; stealth and anti-hold-w
Hidey Ho Mode is very fair and requires survivors to pay attention to foots steps to figure out if they're real or not. (this also indicates whether or not Chucky is about to use his Slice-and-Dice attack)
The scamper ability seems a bit fairer now that it takes slightly longer to scamper and the one add-on that gave you haste after scampering was nerfed. I think Scamper might still be just a tiny bit strong but overall, it's in a pretty good spot.
Slice-and-Dice I LOVE <3 THIS MECHANIC, as a Nintendo Switch Player having a power that doesn't just go in a straight line gives me way more flexibility and how I use the power. I think its cooldown is fine and the counterplay is fair.
I'm glad that this killer seems console friendly as I don't need to aim perfectly at the beginning of Slice- and-Dice and it also doesn't feel like Oni where every attack has to be a flick in power.
Overall Chucky is a well-designed killer, good job BHVR!
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Very good except pc vs console hardware issues.
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I see where your coming from with the Blight comment, it's the slash and dash that gets you. The Hex perk where the survivor gets stunned and blinded is awful because it's literally a survivors only defense against the killer. I see how it's supposed to stop the spamming of the flashlight just add a cool down to the flashlight not a hex totem. Your killing all the totem perks. The perk that makes his stain go away is an unfair disadvantage and that with batteries not included can make a game go down quickly. As I said you take your feedback from killer mains they like him because they are getting 3 (with that one getting the hatch) and 4ks because it's super easy with him. He's probably a really good high their killer but seriously what were you thinking devs?
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Chucky is too weak to talk about. If you don't shorten the cooldown of your ability or return the speed after passing through the board to the same as in PTB, you will become a small fry killer.
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I think Chucky is alright, his add-ons are lackluster tho, not sure why the Devs didn't rework some of them instead of making almost all kinda mid.
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i think friends 'til the end should have a cooldown like make your choice because too many people are abusing this perk since he came out and also the 2 green add ons that show the aura of survivors should also be nerf i've seen a lot of people use them together and it gves too much information to the killer they are too op
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I played against 1 last night and it was really fun. The fact that you can lose track of him is really good... I wish killers didn't have the red stain tho...
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I'm currently finding The Good Guy generally incredibly fun to play against! He's scary, and exciting! I love playing as him, and the stealth/footfalls are very fun and scary.
Playing against him, the sheer height alone could be considered a power. He has a lot of inherent advantages that many killers don't, such as being able to look around corners with the camera or just not being able to be seen due to his height.
I will say, though, it feels there are many situations where it feels like there is nothing a survivor can do to avoid getting hit by the Slice and Dice, and that feels pretty awful and aggressively unfun to go against.
Players are figuring out how to curve around corners during the dash and flick the camera during the swing, and with the massive size of the Slice and Dice collision (and the lack of a locked camera once the swing is in motion) it feels almost futile to even attempt to dodge the dash. There are many situations where it feels like no matter what you do in chase, you will lose.
I don't want to necessarily see the character made clunkier, because he feels AMAZING to play as! And dodging the Slice and Dice is still exciting. But definitely some tightening of the collisions to make the Slice and Dice hits less incredibly generous would feel good, in addition to some tighter camera restrictions while swinging at the end of the dash.
There has also been the discovery that you can look down to dash at tighter angles against walls and after scampering mid-dash and make "hug tech" plays. Being able to do these "hug techs" makes it incredibly difficult to make any kind of dodging maneuver, as it allows The Good Guy to dash in nearly any direction! I've seen it be used to make full circles around loops in the time of a single dash. I don't think this is a healthy thing to leave in the game, and it's nearly impossible to avoid.
I also think Friends 'til the End is a very beginner-unfriendly perk. It has a lot going on for it, and the sheer length of aura reading on it is incredibly powerful against those who may not understand what's going on, and the constant location/aura reveals on every hook (especially towards the end of the game) can feel very annoying and oppressive. I don't think the perk is particularly "overpowered" or too strong, but I think it is quickly becoming very annoying to play against in a very similar fashion that Ultimate Weapon is.
I also think Hex: Two Can Play needs a small buff to make it more of a threat, and to even make it feel worth using. One of the biggest spots where Hex: Two can Play can fall short is when survivors can blind killers with their flashlight for a total length of time that's longer than Two Can Play's effect. Killers are blinded for 2 seconds by default, and many flashlight addons can increase the duration even further. If this is used against a killer running Two Can Play, then the "revenge blind" against the survivor lets up before the Killer's blind even lets up so they can take advantage of it!
The same goes true for stuns; when a killer is pallet stunned for 2 seconds by default, survivors already have time to recuperate from the blind before the killer can get their bearings.
For this reason, Hex: Two can Play feels like it must be combined with Enduring to speed up stuns to guarantee that the Killer can get back on their feet and moving to be able to take advantage of Two can Play's effect before the Survivor's blind even wears off.
It would be nice to see a duration increase on Hex: Two can Play's effect, especially considering the time it can take to get it to even activate and the fact that it can be deactivated before any worthwhile value is gained from it a la totem cleansing!
Overall though, this chapter is incredibly fun on all fronts, and I think some things needs just some slight tweaks and adjustments here and there!
Post edited by NotJared on3 -
i've been hit by slice and dice by people running around a entire loop multiple times so i'm not the only one thinking it is not normal. i've seen videos of the ptb and he can barely curve like billy. the fact the hug tech work and chucky is a problem and need to be address. this glitch as been in the game for way to long and make blight and chucky ability nearly impossible to avoid it is a guaranteed hit no mater what.
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I feel like you need to adjust the noise Chucky makes. I understand the need for the footprints, but that with the chuckle, it makes it so you can't even sneak up on people while using Hidey-Ho and Hex: Plaything. People just hear you and shift w, which is an easy and very strong thing to do vs a 110% speed killer.
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I mean, that's why you have Slice & Dice to catch up.
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They haven't got everybody's money yet. Once they have, the new killer gets a nerf, they start the promo of the next must-have killer. The DBDLC business model.
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I like Chucky, hope to hell they don’t nerf him from how he plays now. I heard he was nerfed right before release, ffs leave one of the damn killers alone. I was enjoying xeno till it was nerfed now I don’t play a it at all, what a waste. One more killer nerf after release and I’m done buying content from this company. New killer out one week, next week nerfed, sick of it.
Also to the forum kids whining about Tiffany smoking, it’s her character, and it’s based on the 90’s movie, grow up, may as well whinge about Bill, he has a cigarette on his lip all the time too. Never see anyone whining about that.
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Ok so I went up against of course a TTV and they ran friends til the end, nemesis, furtive chase, and alien instinct. This made them undetectable throughout the ENTIRE game. How is that fair????? Do you guys even know your own perks? I think I will play something else until you sort this mess out. At least with Alien you could counter but you can't counter a completely undetected killer.
Before you say "skill issue" I had my camera looking around and it was to late to react.
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Chucky feels great to play as and against!
I love that when facing Chucky, you get immense value out of corner techs when they are stuck in the slice and dice animation. It also helps that the slice and dice ability doesn’t have the flexibility of a Blight rush! I’ve juked more than a few Chucky’s now by hugging the final turn tighter than their ability allows them to hit.
Playing as Chucky it feels great to go for the M1 and then using Slice and Dice to catch up and either get the down or continue the chase right away. I will say that there seems to be some issues with invisible hitboxes, but that's not unique to chucky.
You guys knocked it out of the park on this one!
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The amount of times I've played against him at this point just makes playing completely repetitive. I know it will change at some point, but hes so ridiculously overpowered right now that everyone and their mother are playing as him. Not being able to see him to loop, not being able to see him in tall grass, his ability to just come out of nowhere with very little terror radius from his ability is just getting old really quick. I'll come back when the chucky fad is over.
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All but one match today was against Chucky and he's way too overpowered as far as the terror radius removal from perks. No matter which skin you use, he's too small to see even halfway easily unless you're on a large map with very few obstacles. The lack of a terror radius with whichever perk does it makes it <bleep>'n impossible to win a match if you're the last, or one of the last 2, in the match. He can just tail you til you get to the gate, then one-shot you without you even knowing he's on that half of the map. The speed that little bugger can move is insane in comparison to other "stealth" killers is insane as well.
Other games I've played eventually dealt with the power creep factor as they evolved, or they fell into virtual oblivion (WoW comes to mind). Power creep has definitely arrived in DBD and it's ruining the game for the survivors. I know the game is geared primarily toward the killers, but that's all you'll have if no survivors are willing to even bother trying.
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Feels double standard
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The footfall mechanic is underwhelming, as a survivor I barely see any fake trails and the trails go missing when the killers are near by. I feel there should be way more fake foot trails to confuse survivors but to also indicate to survivors that Chucky can use the slice-and-dice attack or scamper.
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GoodGuy addons feels awful! Thats it. In base, its VERY strong ability. But most addons are BAD. It s nothing to say!
One of them (very RARE "Mirror shards") litirelly do NOTHING!
Only time shows, how his kit is balanced.
And if u choose to change it in a bad way, it will be sad/
So i got outplayed 1st time of 80+ (I lost the count) matches with +4 result.
U can outrun him, and can dodje his dash if u good at predroping pallets!
What can i say, this is 4.4 with strong ability in chase. (with piece of stealth)
And nothing more.
Like huntress slinger ect ect
Post edited by LordHeXaGoN on1 -
You just need to practice with the killer, took me half of one match to finally start landing his dash.
Overall love the killer, super fun and a unique design with a pretty high skill celling and a moderate skill floor.
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He is a 110 killer which makes him the second slowest stealth killer in the game. If you think chucky is fast for a stealth killer, you must really hate wraith.
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Xeno was just reverted to their ptb state. So technically no nerf.
The "buff was also a bit too much because there was almost no cooldown on tail attacks
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Funny, as so many people say that dbd is so survivor sided...
Chucky is out for 2 days. People have to adjust. Look at him 1 month from now and most people will be fine with him.
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I think he has some great add ons. He has a couple that really transform him into a stealth killer like Rusty Nails, as well as others that go all in on Slice and Dice.
I'm liking how versatile he is. He can do a bit of everything, semi-stealth, minor mobility boost, chase power, anti-loop. An all-rounder but much more effective than Freddy, because you direct his playstyle via add ons.
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rectify that hitbox pallet on the goodguy and hit
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5 games isnt practise?
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I still think pallet scamper speed is too high. Unlike legion or wesker, Chucky doesn't have to go through an animation after scampering and can immediately m1 or slice&dice. This is further amplified by the running shoes add on.
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He can do a lot of stuff, however, some of his add-ons do that quite poorly...
The ones that decrease Terror Radius are quite pointless on a Killer that can go Undetectable quite frequently, especially the Silk Pillow since that one also gives you a hefty downside. Pile of Nails isn't really that good, if you want to use it, you have to completely deplete your power, or use it last second, which isn't ideal when you can use Slice & Dice / Scamper last second for much better results than going stealthy for slightly longer.
I mean, since the PTB, most of the Slice & Dice add-ons don't really do that much, most of them just increase or decrease stuff (poorly), I myself cannot even notice a difference when playing with or without certain add-ons compared to their PTB version (like the Electric Carving Knife or the Good Guy Box).
I wish there were more fun add-ons, like imagine if there was an add-on that focused on chaining the Slice & Dice Scamper vaults, kinda like Blight's movespeed add-ons, it would give you 10% stackable movement and scamper speed increase per chained vault, that would be hilarious.
Also it's criminal that the most funny Killer in the game doesn't have a meme add-on, just imagine if he had a meme add-on that would alter his gameplay similary to how Plague's meme add-on does!
But all of that is just wishful thinking and we're stuck (most likely) with add-ons that slightly increase / decrease certain aspects of Chucky's power.
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i would love to have some form of counterplay to his power. there's litteraly nothing one can do to dodge an attack at any loop and there's no way of seeing him or hearing him. this is abysmal to go against. At least make him louder so there's at least some way to have some information about his position.
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