Please don't murder STBFL and Sloppy Butcher
These perks help bridge the gap between M1 killers and other killers with more useful powers. They're used so much because they have simple activation conditions and fit in many killers' builds. Seeing that they're slated to be changed makes me very nervous. I sincerely hope the feedback from the changes tested on the PTB will be paid attention to, and that if the changes are received negatively that you will be willing to listen. Thanks.
Comments
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They don't need to murder STBFL to uselessness, but it does need to be nerfed.
Sloppy/Mangled I'm a little more concerned about. If anything needs to be changed about Sloppy it's the healing regression, not the Mangled effect. But we'll see what they do.
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Seems like they are really trying hard to make this game Blight and Nurse by Daylight.
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Both perks are fine. To get to the point, where STBFL is useful isn‘t that easy (for me).
Sloppy is also fine, that healing is slower. It just gives you more time, so the gens are flying a bit slower
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Just gonna be blight an nurse every game soon. Don't see half the roster as it is. Not that i mind blight or nurse but i would like variety of killers i face but over course of past year the variety has been getting less an less
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I don't think so. whenever they weaken killer perks. they're often made useless such as reduced recovery time from 5% to 3%. The only reason why they're doing it is to promote that useless rapid brutality perk.
Obviously sloppy butcher applies mangled very easily, they'll probably nerf it to something like every time you hook a survivor, mangled status effect is cleared. "This changes promotes spreading pressure and promotes mangled to be used as split pressure tool".
everyone knows how pointless hemmorage is, everyone runs sloppy for mangled effect. this was true before change and it is still true post-change. so it is obvious they're targeting mangled.
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Hemorrhage isn't pointless. While I agree Mangled is generally the main appeal of Sloppy, Mangled being there also makes Hemorrhage better and I think that's where most of the frustration with the perk comes from because each status makes the other one stronger. So, reducing its Hemorrhage effect will solve that issue and keep the perk good as long as the Mangled aspect of it remains the same. I rarely saw anyone complain about Sloppy Butcher prior to the Hemorrhage buff.
I do not think that Mangled needs to be changed at all.
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Have they confirmed it will get nerfed?
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hemorrhage is not main complaint of sloppy. main complaint of sloppy is mangled. I mean this makes sense. Mangled was not complained because survivor had extremely broken med-kit that granted 100%-150% healing speed. it was difference between 16s heals and 20s was almost non-existent. This was even less the case when considered green med-kit would heal you in 13.33s instead of 10.8. Med-kit got nerfed so they're adjust mangled because it is "oppressive" to have 24->30 second healing. Anti-heal perks counter healing? Illegal.
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I think that has more to do with the medkit nerfs than it does with Sloppy itself. Sloppy often turns into the scapegoat because it’s the only anti-healing perk that’s actually good. Most others have too many conditions to be worth or are too hard to get good value from.
Since applying Mangled was the only thing Sloppy really did prior to the Hemorrhage rework (old Hemorrhage was useless and pretty much a non-factor, basically not even worth considering) and Sloppy barely got complained about before that (and even before Circle of Healing dominated the meta for 1.5 years), that leads me to believe that the Mangled isn’t the issue survivors have with it. After the Hemorrhage rework I began seeing more complaints about Sloppy even before the medkits were nerfed, so I feel like it’s a combination of that + the medkit changes.
Either way, I think we’re in agreement that Mangled isn’t actually a problem. (And also to be clear about my opinion on the medkit nerfs: the nerfs were 100% necessary and good for the game.)
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Sloppy often turns into the scapegoat because it’s the only anti-healing perk that’s actually good. Most others have too many conditions to be worth or are too hard to get good value from.
not necessarily. lots of killer have easy way to apply mangled from sloppy. Wraith has blind warrior add-on. Nurse has fragile wheeze. Huntress has that begrimed head add-on. Clown has sulphiric acid. Legion has smiley pin. Xeno has Kane helmet. chucky has mangled+hemmorhage. deathslinger has two add-on for mangled. mangled is very common effect. Many killer have it. I would say mangled is probably one biggest culprit for tunnelling and camping as well because interrupt a heal from an injure survivor often means that you can tunnel people on higher hook-stages because they're survivor most likely to be injured. Mangled also boost camping because when 3 survivor are injured, hooking camping is fairely efficient because at worst, you get hook trade and at best, you get 2nd stages. Injuring entire team early on is very effective strategy for hook-camping type play-styles.
In my opinion, i prefer the game to be more about positioning with health-states which why i think stbfl is more necessary evil where as Sloppy is more of old-school dbd approach to trying to balancing health-states. spoiler alert, making everyone exposed because healing takes long time makes stronger killers oppressive and is not that useful for low-tiers because they have trouble hitting people in first place(loop to safe). that is my thoughts on this topic.
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Please Developers do not nerf those perks as they are arguably among the most well-designed perks in the game for a simple reason: they are good on weaker Killer and the most powerful monsters (Nurse, Blight) can barely get any use out of them.
Those perks are used often because they are good perks that make weaker/average Killers able to compete even outside of low MMR and get some much-needed time.
Killer diversity is already worse than it was in the past despite the number of Killers being higher (in higher MMR it's a lot of Blight, Nurses and Huntresses while in mid-low MMR almost every Killer except Twins and the Nightmare are seen with some regularity).
Sloppy Butcher is used often for a similar reason: It allows Killers not mostly relying on their power (or not being in a position to use their power) to slow down healing and give them a bit more pressure if Survivors take time to heal often to compensate for having an overall harder time during chases. Being a free perk not related to any DLC also heavily contributes to it's high pickrate (as was Jolt/Surge before it recently became a DLC-exclusive perk again) rather than it's sheer power (if the perk was linked to a licensed DLC it's pickrate would be much lower).
If you want people to keep playing anyone else than the powerhouses then please don't nerf Sloppy Butcher and STBFL into a state where they are simply going to be too niche or too inconsequential to be worth using. All it would accomplish is severely reduce Killer variety.
The only "nerf" (that would be more of a health update than a true nerf) that would be good for STBFL would be to deactivate it temporarily when too close to a hooked Survivor and when hitting the post-unhook Endurance (so the perk wouldn't gain stacks when punishing saves next to the hook or attacking the unhooked Survivor and wouldn't downright prevent trades in most instances). It already takes a while to build up and is mostly good on weaker/average Killers which is why it's such a well-designed perk. And maybe the Healing regression speed of Sloppy Butcher could be slightly reduced as it basically neuters perks like Resurgence or Reactive Healing which are already niche perk
Please, for the health of the game and Killer variety (which everybody wants) those perks cannot become weak or hard to use. They are among the only perks keeping weaker Killers playable when going against more experienced Survivors.
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Sloppy and STBFL mainly helps low-mid tier m1 killers. Nerf them and all no one will be playing low tiers again. The perks aren't even broken. They're well balanced.
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Just make save stacks degrade when people stand by the hook. Easy fix to the biggest issue with the perk.
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