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Hillbilly is in the worst state he’s ever been in..

MikeyBoi
MikeyBoi Member Posts: 543
edited December 2023 in Feedback and Suggestions

After update 7.4 (Chucky release) he just seems slow and sluggish, I’ve made a bug report post about him as his post chainsaw bump movement is hindered/ slower then before after the update, and it also seems like since they adjusted his posture in pre game lobby, during in game it seems like he feels sluggish to play 😔. Does anyone else notice this?? What QOL changes coming in January are you guys hoping for Billy? I’d like to see a 50% cooldown/reduction post chainsaw sprint animation, it would help him so much maintaining distance chasing survivors, maybe death engravings base kit? Charge time reduction might be good for him too.

Post edited by Rizzo on

Comments

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    They cannot even remove Overheat, I suspect because that would be admitting they were wrong.

  • radiantHero23
    radiantHero23 Member Posts: 4,516

    It serves no purpose. It didn't when it released and it definitely does not now. It's just limiting a power that isn't that threatening to begin with. Maps have butchered the Hillbilly. Even with his best old addons restored, I strongly believe that he would not even make it to A tier.

  • Xernoton
    Xernoton Member Posts: 5,900

    I feel a pretty significant input delay sometimes but otherwise I don't feel much of a difference. It might just be my game lagging though (although the FPS are quite stable). Just Billy things, I guess.

    I wish for him to get the Off-Brand Motor Oil base kit, so you don't have to turn down the volume to half of what it is normally, a collision rework / fix / Heavy Clutch base kit (otherwise this killer will continue to get worse), some changes to his base chainsaw speed and adjustments to the addons, the removal of overheat (BHVR, do it already. Why keep it when you tone it down so much it doesn't affect the game anyway?), an adjustment to his chainsaw's hitbox to make survivors unable to bodyblock the chainsaw, his old POV and animations and an addon rework.

    A buff I would like to see is the comeback of the old bug that allows him to hit a survivor while the animation ends as a feature. This makes countering him a bit harder than "stepping one single step to the side" and allows him to play around some loops that he otherwise can't. It already happens sometimes and it can also lead to him bumping while the animation ends, so there is a risk to it.

    A lot of quality of life improvements are needed to make this killer feel less terrible but no matter what they change, he will never get back to his former glory. Maps are what really make him suffer and it only gets worse with each map rework and new map.

    I don't get why you would decrease his charge speed though. It already takes long enough to revv the chainsaw, so he doesn't really need that nerf.

  • MikeyBoi
    MikeyBoi Member Posts: 543

    The crouch teching needs to go too, it’s so easy to do and punishes billy so much for how little effort it takes from the survivor doing it.

    Yes like reducing the charge time to sprint/curve quicker is what I’m saying might’ve been some misunderstanding there..

  • GeneralV
    GeneralV Member Posts: 11,722

    We know how that pain is.


  • GeneralV
    GeneralV Member Posts: 11,722
  • Xernoton
    Xernoton Member Posts: 5,900

    Ahhh, ok. Sorry, I misunderstood. I thought you actually wanted to increae the charge time by lowering the charge speed. Kinda like the Engravings do. And yes, Crouch Tech is unacceptable. It's becoming more common and it really makes me question why I even put up with this. I could just play a stronger killer, put less effort into them, win more and not have to deal with this crap.

    I do. Because I want Driftking Billy back. The overheat has only 2 effects now.

    1) It's something to design addons for. But when overheat becomes irrelevant, then the addons become irrelevant too. I mean, which one is your favorite? The Junkyard Airfilter, that is useless because you don't overheat without double turning addons, the Punctured Muffler, that is useless because you don't overheat without double turning addons, the Big Buckle, that was useless before somehow got even worse, or the Pighouse Gloves, that you will not activate a single time throughout the match?

    2) It arbitrarily hinders his map mobility, which isn't really needed because his mobility isn't that great anyway by today's standards. This is what killed Driftking Billy.

    At this point, it has no positive effect anymore. I could understand when they used it to limit him in camping situations but now that's no longer the case and we also have the AFC, which should do that just fine. So, why do we keep a mechanic, that they try to make irrelevant instead of just removing it?

  • Steakdabait
    Steakdabait Member Posts: 1,294

    overheat is a do nothing mechanic now if you're curving tbh. Highkey not even worth the dev time to remove.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,378

    The thing is, Overheat does not do anything. It barely did anything on Live anyway, it was only really a thing on the PTB back then. And it got watered down a lot.

    They can remove Overheat at this point, because it does nothing (except from removing a Meme-Build, see @Xernoton below).

    BUT - even if they remove Overheat tomorrow, it will not change anything for Billy player and it will not really lead to more people playing him (aside from a spike after the Overheat-removal), because his issues are elsewhere. E.g. his awful PoV, which basically makes Shadowborn mandatory to use and his general clunkyness, which was added when they changed his animations back then.

    People who complain about Overheat and think that this is actually a reason holding back players from playing Hillbilly just have no idea what they are talking about.

    I mean, yeah, Drift King Billy is hindered by Overheat. I agree, but this is more of a Meme-Build than anything.

    When it comes to Overheat itself, I used the Junkyard Air Filter back then, but since the latest changes it is not needed anymore. So yes, Overheat is pointless, but as stated above, it is not the breaking point why people dont play Hillbilly.

    I also think that the Nerfs back then were justified, even outside of camping (I think it is a narrative to just focus solely on camping when it comes to his Nerfs). Because you had a Killer with a really strong mobility and quite an easy to use Instadown. And the game got easier for Killer over time, so it is quite sure that a Killer which was strong and fine in 2016 will have to be adjusted later on.

    That being said, in retrospect I think it would have been enough to just remove Chargetime- and Cooldown-Add ons from his Kit. because those made it possible that you can use the Chainsaw right after a Sprint and made missed Chainsaw Attacks too forgiving. Also, with Blight in mind (that his Add Ons got to stay here for way too long) and with Nurse not being nerfed in any significant way while being stronger than Billy, they messed up back then.

    But I still think that their intentions were justified.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276

    Those who complain about overheat are those who don't know how to play the killer properly.

  • Xernoton
    Xernoton Member Posts: 5,900

    I agree that the charge time addons were stupid. I only know them second hand but I'm glad they don't exist in this form anymore. However, I wouldn't say that Billy became significantly stronger since his nerf. I would even go as far as to say that this was the least of his problems. The actual problem is that Billy's power can't work when the game works because BHVR have changed maps and loops towards a more detailed and complex design philosophy.

    This is where Billy's worst problems come from. He cannot play around a terrible map. Terrible collisions -> pretty much no chase power and indoor map -> pretty much no mobility. On top of that, survivors have become a lot better at playing against Billy (the charge time is well known, as are the loops he suffers in). So even, if we were to argue that overheat was a good or at least justified mechanic back then (something I dare not judge, because I hadn't played back then), I'm not sure that is still the case. We have already seen how well Billy did with almost unrestricted map mobility in that regard and it wasn't all that impressive. Driftking Billy was a fun possibility but not all that strong and you didn't overheat anyway (even in loops) because you would simply wait a short time until your chainsaw had cooled down a bit. At least that's what I did and it worked for me.

    As far as I am concerned, the overheat mechanic has no positive effects on Billy's balance anymore and is only there to take up addon spots, that are pretty much wasted because the entire mechanic is irrelevant by now (kind of sad because the Pighouse Gloves had just gotten a niche thanks to Hubris). Overheat is definitely not his biggest issue but it is the opposite of quality of life, something that this killer desperately needs, if we're being honest, so it doesn't really help with that whole situation either.

    I think this is also the reason why Billy is not a popular character to play anymore. Survivors that took a nice long oil bath and (seemingly) can't get hit by the chainsaw, maps that limit his power to a degree where you could play any other killer because you don't really get to use his power a whole lot and bumping / missing by mere inches after going through the effort of setting everything up for the curve and executing it perfectly as well as his reliance on certain perks and addons make him feel pretty depressing at times. So I would really appreciate everything they do to help in that regard. Though, I think there is no way around some kind of collision rework because this problem will only get worse.