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The Cannibal [Small and Easy PTB Buff Proposal]

Leatherbilly
Leatherbilly Member Posts: 384
edited January 2019 in Feedback and Suggestions

Enumerating Leatherface's Grievances

The Cannibal is distinguished from Hillbilly in that he has complete control over his chainsaw during his attack. Theoretically, he should be able to chase around props that the Hillbilly cannot chainsaw flick around.

Unfortunately, he cannot leverage this control into such an advantage due to his lethargic 87.5% revving movement speed (27.5% penalty) and his marginal max speed of 118% (3% increase) which he must accelerate to eventually reach. It's such a distance deficit that if survivors hear Leatherface rev up, it's a sound of safety, as they know they can loop Leatherface again with impunity.

Slowing down and giving survivors a chance to counterplay is a healthy facet of his design; what isn't healthy is that the counterplay is to quite literally ignore him until he revs back down because catching up isn't feasible.

The Solution

Test the following on the PTB: "Slightly increase Chainsaw movement speed"

This is sufficient to facilitate skill-indexed mind games but insufficient to force pallet drops. This is a straightforward and modest improvement to give Leatherface some use out of his power until his inevitable rework.

Comments

  • Leatherbilly
    Leatherbilly Member Posts: 384

    Thoughts/comments/concerns welcome!

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    A good change is for the chainsaw to keep going after breaking a pallet and no slowdown when revving it.

  • Leatherbilly
    Leatherbilly Member Posts: 384

    An eventual rework will happen for Leatherface but considering both Freddy and Pig are first, I was hoping a simple number tweak could be thrown onto the PTB to make him less miserable until then, as it's over a year out.