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Huntress Lullaby Hex Notification Change (Buff)

I personally think it should work similarly to Devour Hope.
0 Hooks - No Notification (If the time isn't shortened how would you even know?)
1 Hooks - No Notification
2 Hooks - No Notification
3 Hooks - Notification (As if you were exposed by Devour Hope T3)
4 Hooks - Notification
5 Hooks - (Notification) or (No Notification Suggestion)

For starters when you get your first skill check, it will notify you of the lullaby which is illogical by all means because it hasn't even started to shorten the skill checks delay yet.

Second, for the first couple of hooks, it shouldn't give you a notification as it is too gradual to notice.

For the last hook, I suggest the notification disappears. The reason I suggest this is as a player in the game no sound at all is hard to miss.

Comments

  • Vietfox
    Vietfox Member Posts: 3,823
    Imo HL should never give notifications to survivors. Any decent survivor can tell if killer is running HL after the first hook.
  • Master
    Master Member Posts: 10,200

    I dont see a single reason why there should be ANY notification.
    There is not a single hex perk where this is actually necessary, you can derive everythign from gameplay

  • White_Owl
    White_Owl Member Posts: 3,786
    edited January 2019

    @Vietfox said:
    Imo HL should never give notifications to survivors. Any decent survivor can tell if killer is running HL after the first hook.

    Some time ago it was bugged and didn't give any notification. It didn't last long, but it made the perk very fun to use.
    Honestly I think the only hexes to give the notification should be NOED and Devour Hope because their effects are potentially very strong.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Jdsgames said:
    Second, for the first couple of hooks, it shouldn't give you a notification as it is too gradual to notice.

    Experienced players will notice. And HL should not give any notification at all.

  • Vert3x
    Vert3x Member Posts: 125

    Huntress Lullaby does need to give no notification, it's a stealthish perk that one's should be supposed to notice himself rather than having an easy alert before it even comes in action, that's pure dumbness.

    Hex: Ruin is fine with the notification so that you can keep an eye on it if it gets cleansed, since its effects are constant and aren't token based. If you could have Red Perks back you'd be able to determine the actual tier of the perk as well so that you could gain information for the team.
    Hex: Devour Hope is fine as is, nothing specific to say about it.
    Hex: No one escapes Death should work the same as Rancor, showing everybody the Exposed status effect
    before anybody gets downed.

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited January 2019

    The reason I suggest it be almost tiered is I doubt the devs would change it to nothing as they balance these things based on new players. New players wouldn't notice hence the change not being made.

    However, to be fair hex perks should only give their notification for a limited time if at all.
    If you are not being alert when playing and don't hear the loud thunder crack of a totem pop. You should be there looking for totems for the rest of days wasting time.