Remove "All Generators Repairs Itself after 5"
Simply suggesting for a good deal of Perks that require you to repair generators to get value.
Currently with the fact that there is 7 generators in a match at all times, only repairing 5 also repairs the last 2. In the final match, perks like Flashbang that needed that 10% to be charged suddenly can't be finished, or Chemical Trap, or Wiretap.
Imagine installing Wiretap on 1 of the 2 unrepaired generators that you strategically did not repair to keep an eye on the Killer near the gates, or get a clutch Flashbang after all 5 prerequisite generators are repaired.
Comments
-
sounds like it is better to invent a perk that grants you wall-hacks in end game when exit gates are powered. no perk like that exists for survivor. that is cool perk idea.
in term of blastmine, flashbang, chemical trap or wiretap, you could reduce repair requirement from 50% to 33% so that your less likely to have uncharged ability in end game. it would be good buff to survivor perks.
1