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for the love of god please add a bleed out option for last survivors or when everyone gets slugged
Had a game where I never got hooked and everyone died and the killer refused to pick up because I wasn't near hooks and I had a key
Where again I had to bring up a video and wait until I bled out to finally get to the next game
I understand why the killer had to slug me but I still think there should be a bleed-out option for those that have no other option and just want to get into another game instead of being stuck in a dead game
Comments
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Once you hit the half way point of bleeding out then it should activate.
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I like this
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It wouldn't help in your situation, but maybe when it gets half way filled you can crawl to a hook and the Entity can consume you there. Be a cool animation, like the Entity progress on first hook, but much faster.
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Maybe don't play terrible and you won't get slugged
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Feel like crawling to a hook would've sped that up
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crawling to a hook does not in fact force the killer to hook you.
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As a killer who intended to let a team go, I've personally done this once when survivors weren't doing gens and instead trying to be toxic flashlighting/clicking/attempting to goad me so instead of giving them the fight they wanted, I slugged all 4 and laughed as they just crawled around bored.
It has nothing to do with skill and if someone were to crawl to a hook and the killer is being a drag then yeah, they definitely aren't going to hook someone just cause they crawl there.
Post edited by Rizzo on1 -
If you have a key, went down in a hook deadzone, and wouldn't stop wiggling then you sorta did that to yourself for getting slugged. And, no, they can't and SHOULD NOT add an option for a survivor to intentionally bleed themselves out because that would open up an opportunity window for griefers since survivor bleed outs don't count towards the killer's goals which can lead to de-pips and less BP. If they added a feature that allowed survivors to bleed themselves out then they'd have to compensate for that by making bleed outs count towards the killer's goals which would then result in more killers slugging survivors to death.
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Seeing how the killer in this case WASNT slugging ppl... I feel like this is projecting. OP said the killer killed her teammates, and the only reason OP didn't get hooked was due to a hook deadzone. How did this turn into "toxic killer"?
Post edited by Rizzo on2 -
Your right, it's just giving the same opportunity the killer chose to do with the other 3 survivors. The killer probably would've hooked OP, but your right... they might do something different.
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Going down as a survivor is intended and inevitable?
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Do you also suicide on hook when things don't go your way?
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But it makes it more attractive, instead of trying to force a drop and key/hatch play by being in a dead zone and (probably) wriggling.
According to the op, the killer didn't slug the other three survivor and had a valid reason here.
So if op wants to get out faster, they should simply have given the killer the more attractive option.
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The killer in the OPs story didn't 4 ppl slug but only the last person holding a key in a hook dead zone.
(Also 4 people slugging has been confirmed as not " holding the game hostage" but instead simply being a dick move)
Post edited by Rizzo on0 -
Please for the love of god don't, but introduce a better way of solving the problem that doesn't reward an already problematic play style.
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