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Pig Rework Concept

Hitting a survivor with an ambush attack inflicts them with a 15% hindered penalty, the inability to fast vault, blindness and exhaustion. This effect lasts for 10 seconds. Ambush visuals now show the pig with a syringe instead of using her normal weapon.

 

Addon Changes


Slow Release Toxin: Status effects from ambush lasts 20% longer


Amanda’s Secret: Survivors hit by the ambush have their aura revealed for 7 seconds


I never understood why this wasn't a base facet of her power. In the movies whenever a pig mask ambushes they usually do so with a syringe to knock the individual out. In its current state there is no real benefit to using your dash because the stealth already helps you close the gap between you and the survivor. Oddly enough it only really becomes useful in short loops when the survivor already knows you're there.


I modeled the new dash off of Clown's bottles and added the increased duration and added status effects because there's greater commitment needed to slowly approach a survivor from a great distance then to use one of many bottles to get them within a relatively large area of effect during chase.

Comments

  • glitchboi
    glitchboi Member Posts: 6,023
    edited December 2023

    Ehh... I don't know. I do think ambush attacks should be more rewarding and I'm down for them to inflict Blindness, but giving the ambush attack a Clown tonic for 10 total seconds would be ridiculous. Being able to inflict a Clown slowdown (the slowdown his bottles gives is also hindered -15%, imagine that for 10 seconds!) and injuring a survivor at the same time would be too much IMO. Not only that, but not being able to vault anything would put the survivor in a really horrible spot and would make her not OP, but unfun to go against. I do like what you're going for though, so here's my take:

    What I do agree with is having the ambush give syringe-like effects. Instead of Exhaustion (I don't think any killer should be able to completely make exhaustion perks obsolete, anti-exhaustion perks like Mindbreaker, Genetic Limits, and Septic Touch or add-ons since they take up slots are fine though), hitting with the ambush inflicts not just Blindness, but also Incapacitated for 10 seconds. This gives Pig the ability to stop survivors from holding gens that are extremely near completion, being able to down them off the bat and having the gen left incomplete. Would also pair really well with Surge and allow for clutch plays. I wouldn't increase the Incapacitated effect much because of how abusable it would be for 3 genning, but maybe Blindness could last for 60 seconds. But yeah, that's my idea

  • UndeddJester
    UndeddJester Member Posts: 3,531
    edited December 2023

    Yiiiiiikes the ankle break, sounds like it would be not well received by survivors... although I assume this is in place of wounding the survivor? No boost after getting hit? Or would it be like Nemesis Tentacle?

    My big concern is any survivor who knows what they are doing is very hard to catch with an ambush. Piggy's main issue is she has no real strength in chase, and is very vulnerable to people running pallet to pallet. A lot of her strength tends to come from being nasty with her RBTs.

    I suppose some potential of this idea is if the slow down is substantial enough, it might be better to ambush at gens instead of trying to go for the grab all the time... but I don't think survivors will be too happy... Pig can already be pretty mean, and this would feel especially personal 😅


    Of course one must always summon our Lord @radiantHero23 to any discussion of our Lady.

  • radiantHero23
    radiantHero23 Member Posts: 4,530

    I'm sorry friend. That's not it. I have to give you credit for trying a more movie related approach! Nice idea!

    Making survivors slower is not the pigs problem. It would only make her more unpleasant to play against. The problem is hitting with the ambush to begin with.

    Pig's main problems right now are:

    - stealth not worth using without medical file and/or combat straps at all because movement speed is way too slow.

    - without stealth, no ambush.

    - ambush charging takes too long, enabling the survivor to literally just go away.

    Pig's early game is awful due to her had chase making her an m1 killer.

    If her chase gets better, she will be more than fine. Trust me.

    My suggestions for changes:

    - Crouched movement speed at minimum 100% (possible to get 105% with medical file addon)

    - crouching speed (get into crouch) is as fast as with combat straps right now. To put simply: make the addon completely basekit.

    - ambush duration a bit longer. NOT FASTER.


    These changes seem small, but would help out the pig A LOT.

    If a nerf is needed, it should be to the lethality of the beartraps.

    My suggestion:

    - survivors should not be able to die while searching a jigsaw box.

    This again seems small, but is a strong nerf. Trust me.


    - your local 2000h+ Pig main. ♥️🐽♥️

  • Chiky
    Chiky Member Posts: 817

    1) I do want to kill with traps, please don't nerf them. They are already way too easy to get rid of...

    2) What about this: (my pig rework/buff ideas)

    -When using ambush, make the sound after it's completely charged, not when it's starting.

    -When crouching, terror radius disappearing time should be lower, at most 2 seconds.

    -While crouched, speed must be increased.

    -While charging the ambush, the movement speed is decreased, but now the ambush distance is now longer.

    -While ambushing, Pig can vault windows and pallets, but decresses the remaining distance of the ambush.

    -(Idea i got from your post) Ambush now inflicts blinded, broken, incapacitated, oblivious, and deafened for 20 seconds. The syringe idea is good, I like it.

    -Keep an option to squeal without needed to charge completely the ambush (for the lols)

    -Amanda can pick up and reuse the deactivated traps. She can see their auras in white when standing near them (10m or less).

    -Survivors can't remove the traps if they are not active.

    -Decrease the time it takes to remove the traps, but make them have continuous skillchecks like merciless storm (i really really really love that perk as a survivor). Current time says it's 12 seconds. Make it now 8 seconds. Also, screams won't interrupt the box search (yes, I'm killing my own build), but it would instead extend the search time for 4 more seconds.

    -Decrease the activation time of the traps to 120 seconds, but spawn 1 extra box in the game (6 total) (keeping the odds of needing to only search 4 boxes).

    Extra:

    -Rework Scourge Hook: Hangman's Trick: Sabotaging scourge hooks takes 15/30/45% longer. Whenever a survivor sabotages a hook, they suffer from exhausted and exposed effect for 40/50/60 seconds. If that hook was a Scourge Hook, you see the aura of that survivor for 5 seconds.