SWF Icon In Lobbies

_Onyx_
_Onyx_ Unconfirmed, Member Posts: 348

This has been something that has been argued back and fourth before. But since there are supposedly lots of brand new features in the works (game modes), I think it's also time for the Killer to be able to see who is a SWF in their lobby as they're loading in.

I'm not one of these people that hates versing SWFs, but there are times where knowing that they are together will make me want to play it or not. Comms ruin all, if not then most, gimmick builds. You cannot do any stealth gameplay, you cannot do Totem builds, you cannot play in any way outside of generic camp/tunnel.

I would always lobby dodge a SWF if I'm loading up a build like Scratched Mirror Myers, for example. I do that now if I suspect more than two are together so nothing would change there, except me not having to make a guess and waste my own time either way. Not only do SWFs in that situation make a typically fun match for both sides tedious and short-lived, but in doing so, they waste two of your add-ons and a map offering.

Then you have the argument of Killer players that load up DBD and want to win (big shock there) being informed that the team they are going against are on Comms (or just together). That would drastically reduce the amount of sweating that people experience, making solo queues a much better experience. And then anyone SWFing at a higher bracket of MMR can expect to go against a sweaty Killer, as they typically would do now anyway.

It is definitely something that would improve the experience of the entire player base. And even then, what's stopping the Devs from doing a trial weekend or two to actually test it out on the live servers. They did this with Bloodlust ages ago, nothing stopping them from testing this either.

Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,887

    Lobby dodging needs to be reduced, not encouraged. Also, if you think killers will stop sweating if they see they are facing 4 solos, you are delusional. They would probably camp and tunnel even more because they know soloq lacks the coordination required to adequately deal with that.

  • jesterkind
    jesterkind Member Posts: 7,723

    The fact that you want it so you can lobby dodge is the exact reason it shouldn't be implemented.

    Lobby dodging messes with the MMR system and causes a lot of the mismatches we've seen since it was implemented. It's not a great outcome and we should be steering the game away from it, not encouraging more.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @jesterkind Barely anyone uses gimmick builds, so for that reason I don't see an issue in lobby dodging as a worry being too valid in the big picture. Since the whole point of me mentioning lobby dodging was in the example of stealth gimmicks. People dodge suspected swfs now anyway, so what's the difference?

    @Hex_Ignored if they did a trial weekend then that would prove one of us right. Also, the only people that would sweat vs solos are people who attempt win streaks, since that's the only way they can achieve such a feat. I highly doubt anyone at a higher bracket of MMR would see 4 solos and think "ooh yesss gonna camp this one." They just wouldn't, since solo survivors are notoriously more chill than swf. No comms hurts any calibre of player, you could be really good, but if you don't know what your teammates are using or doing or where they are, you aren't gonna be at full efficiency.

    Also, this for both of you, the Survivors loading in would see if they're teammates are together or not too. Why would survivors not want to know if they are all solo or some are SWFing?