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Freddy Krueger: The Dream Catcher

Kaelum
Kaelum Member Posts: 994
edited January 2019 in Feedback and Suggestions

Freddy Krueger is back asswards, as he should be trying to enter the Corporeal World instead of bringing survivors into the Dream World.

Freddy Krueger: Dream Catcher & Flashlight God

I propose that Freddy should start out in his Dream World, where he has no interaction with the Corporeal World, and uses a Dream Catching mechanism (similar to the Michael Myers stalking mechanism) to catch the dreams of survivors. Survivors have the never ending dream to leave the realm of the Entity; therefore, survivors never run out of dream energy. Freddy has the following 4 corporeal states.

Corporeal States:

Corporeal Level Corporeal State Opacity / Visibility Catch Dreams Environment Interaction Survivor Interaction Speed
n < 10 1 0% Yes No No 4.4m/sec
10 <= n < 50 2 [corporeal level]% Yes Yes No 4.4m/sec
50 <= n < 100 3 [corporeal level]% Yes Yes Yes 4.6m/sec
n = 100 4 100% No Yes Yes 4.7m/sec
  • When Freddy achieves corporeal state 4, he is 0.1m/sec faster than all other killers.
  • Due to his increased speed in corporeal state 4, he would not benefit from any speed increase provided by perks, only his addons.
  • When Freddy hooks a survivor his corporeal level drops 30 points, but not below 50.
  • Freddy builds up a resistance to flashlights, and by his 5th flashlight blind he becomes completely immune to flashlights.

Flashlight Blinds (all other blinds excluded):

Blind Counter Corporeal Level Immunity Effect
- n < 10 Infinite Immune to all flashlight blinds.
1 <= n < 5 10 <= n <= 50 [blind duration] + [blind counter] * 30 seconds Corporeal level drops to 0.
1 <= n < 5 50 < n <= 100 [blind duration] + [blind counter] * 30 seconds Corporeal level drops 50 points.
n = 5 - Infinite After the 5th blind wears off, you are I mmune to all flashlight blinds for the rest of the match.

This design would allow Freddy to gain in power as the match progresses, and it should make him scary. The numbers can of course be tweaked for balancing, but I think that this addresses pretty much all of the issues brought up by both killers and survivors.

Comments

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Kaelum said:
    I propose that Freddy should start out in his Dream World, where he has no interaction with the Corporeal World, and uses a Dream Catching mechanism (similar to the Michael Myers stalking mechanism) to catch the dreams of survivors

    Could you explain this mechanism more detailed? How long would it take Freddy to reach a higher level?

  • Maximus7
    Maximus7 Member Posts: 441
    Honestly, Freddy just needs Adrenaline and Self-Care to not be able to wake up survivors. Then he'd be mid-tier at worst. He has the best stall out of all the killers and can keep multiple survivors asleep and busy. What cucks him the most is the same problem every killer has: gen times.
  • Kaelum
    Kaelum Member Posts: 994
    edited January 2019
    @NoShinyPony I envision it powering up similar to Michael Myers’ Evil Within, so perhaps 2% +/- Corporeal Level / second.  It could change based on your current Corppreal State, and addons that you might be using. I am presenting this as a basis for the devs to build upon, as the perks would need to be adjusted/changed entirely, and so will his addons.

    I’m mostly interested in hearing how others would feel about the change in gameplay. Would this make Freddy a threat?  Would survivors still be able to push him around like a limp piñata?  Would he be to OP?  The devs can always make mechanical adjustments, but it would be nice to know if any are needed in advance.

    I wouldn’t change his terror radius or lullaby radius, they should remain as-is. The lullaby presents a downside which Freddy needs to overcome, in part  with his speed and ghostlyness.  I think seeing a ghostly killer that becomes less transparent as he gains in power, would create extremely interesting matches.  He would no longer be deadly while invisible, which was a major concern.
  • Kaelum
    Kaelum Member Posts: 994
    edited January 2019
    @Maximus7 Feddy’s current power is what is broken. Once the gates are powered, it is game over, as he has to put you to sleep before he can do anything to stop you. The devs have said that tweaking Freddy is not an option, as he is too broken, and it would require breaking other things for other killers. Which is why he is getting a complete rework, from the ground up.

    P.S. Discussing his current power is off-topic.  Please keep your discussions on topic.
    Post edited by Kaelum on
  • Maximus7
    Maximus7 Member Posts: 441
    Kaelum said:
    @Maximus7 Feddy’s current power is what is broken. Once the gates are powered, it is game over, as he has to put you to sleep before he can do anything to stop you. The devs have said that tweaking Freddy is not an option, as he is too broken, and it would require breaking other things for other killers. Which is why he is getting a complete rework, from the ground up.
    The thing is he doesn't need a rework, and he's not as weak as everyone think he is. His end-game sucks without the right builds, but A: Remember Me (with or without Rancor) can be devastating, and B: even if you don't build for the end-game, you can stall long enough to at least get one or two before they power the gates.
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Maximus7 said:
    The thing is he doesn't need a rework, and he's not as weak as everyone think he is. His end-game sucks without the right builds, but A: Remember Me (with or without Rancor) can be devastating, and B: even if you don't build for the end-game, you can stall long enough to at least get one or two before they power the gates.

    Yes, he is weak and he does need a rework. You said yourself that if you don't have an end-game build you can kill one or two survivors.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Kaelum said:
    I’m mostly interested in hearing how others would feel about the change in gameplay. Would this make Freddy a threat?

    Without more details I guess it would still keep him weak if he'd have to reach level 3 until he could interact with survivors = hit survivors.

  • Kaelum
    Kaelum Member Posts: 994

    @NoShinyPony if that would be an issue, then the levels could be adjusted. The 50% could just as easily be dropped to 30%, as this is a work-in-progress. Try not to get hung up, on the actual numbers as stated, none of those numbers are set in stone. At 30%, he’d only have to dream catch for ~15 seconds before he could hit anyone. Level 2 could even be completely removed. It was only added in case people thought that it would make him too powerful. The most important thing is, would it make for good matches for both the killer and survivors? Anywho, thanks for the feedback.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Kaelum said:
    @NoShinyPony if that would be an issue, then the levels could be adjusted.

    An example: Michael on Evil Within 1 is super slow but still able to hit survivors. One thing that makes Freddy weak is that he has to pull survs into Dream World before he can hit them. Sometimes I have to watch survs destroy ruin in front of my eyes since they are not in Dream World fast enough. With your concept, I fear the problem would continue to exist.

  • Kaelum
    Kaelum Member Posts: 994

    @NoShinyPony that should only be an issue during at the beginning of the game. If state 2 was removed, then only at the beginning of the game, or through an extremely bad play by the killer later on, could that ever be possible. Dropping down to a level where Freddy can’t interact should either be extremely rare, or extremely easy to get out of. Again, you are getting stuck on the numbers, and not considering the gameplay itself.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Kaelum said:
    @NoShinyPony that should only be an issue during at the beginning of the game. ... Again, you are getting stuck on the numbers, and not considering the gameplay itself.

    Take the example when survivors destroy Ruin at the beginning of the game in front of your eyes. It is a problem that exists now and would continue to exist. That is very much gameplay-related.

    And I'm not "stuck on numbers". You didn't mention how long it should take Freddy to reach the higher levels, there are no numbers.

    Don't take me wrong. I appreciate that you take your time and try to come up with a good concept for Freddy. I'm simply pointing out an aspect of the gameplay which I think should be reworked.