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What perk would be considered absolutely overpowered with one simple change?

Curious to see the answers

Comments

  • Sava18
    Sava18 Member Posts: 2,439

    Simple changes can be so drastic it's hard to give a real answer.

    I could make adrenaline throw you off hook when procd at full health, that's would be broken.

    I could make ub be 5 seconds to get up.

    I could make pain res 100%

    I could make bbq injure people who don't proc the aura reading affect.

    Everything can be broken with a couple words.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,794

    Adrenaline proc'ing at every completed gen.

  • UndeddJester
    UndeddJester Member Posts: 3,494
    edited January 3

    Taking the spirit of the thread, and choosing a perk that is generally considered mid/low, but would be busted with a change that you would likely expect someone to suggest:

    Reactive Healing: 50% of HP total instead of current health when an ally gets wounded in range. The body blocking to gate vs. a SWF in end game would be 😱😱😱😱

    Machine Learning: Marks the gen you kick rather than the next gen you kick. Just find a gen close to popping with Tinkerer, kick it, chase down the survivor you pushed off, and chances are someone will finish it as you score your down. You're now an insidious Bubba without a movement restriction for 30 seconds moving at 5.0m/s... that killer would be camp/slug hell... Can you imagine someone like Wesker going at that speed? 😳😳😳

  • MadameExotine
    MadameExotine Member Posts: 177

    If Deadhard was available anytime you were injured and un-exhausted, and instead of giving you endurance, it gave you invisibility frames with a little hop forward πŸ˜›

    Or if Pain Res activated everytime killer hooked on a scourge (instead of once per surv) πŸ˜›

    There is already plenty examples of these as pre-reworked perks

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    "Prove Thyself" but with a higher percentage value that could stack given the number of survivors working on the same gen. Those with enough space for 3-4 people would fly in a matter of seconds.

    Felix's Visionary but never turn it off and combine it with Deja Vu. So, you see all gens within 32 meters and the bonus repair speed always applies. Or "Built to Last" could be token based. You get 3 which means that's 3 times replenishing your toolbox (with 100% value).

  • Rickprado
    Rickprado Member Posts: 564

    Built to Last always replenishing 100% of an item, with a smaller time to work.

    Medkits and toolboxes would be the hell no Earth for killers.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,964

    removing timers can make pretty much every perk op. Lucky break (permanently no scratch marks or blood), we'll make it (100% healing bonus after 1 unhook), lethal pursuer/bitter murmur (infinite aura reading), deadlock/grim embrace/corrupt intervention/thrilling tremors (it will literally be impossible to finish 5 gens), literally every exhaustion perk (permanent 150% movement speed), etc.

  • Rovend
    Rovend Member Posts: 1,064

    Boon: Dark Theory if it could reach all the map.

  • Haddix
    Haddix Member Posts: 1,048
    edited January 3
  • Huge_Bush
    Huge_Bush Member Posts: 5,424

    PWYF no longer loses stacks.

  • LordGlint
    LordGlint Member Posts: 8,685

    If NOED activated at the START of the match

  • fussy
    fussy Member Posts: 1,720

    Background Player makes possible run half of the map and get a save.

    Oh, wait...

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 815

    Remove the words β€œprotection” from the description of mettle of man

  • GeneralV
    GeneralV Member Posts: 11,714

    Ah yes, no one forgets the original Mettle of Man.

    One of the most infuriating things I've ever played against.

  • Dogma_loki
    Dogma_loki Member Posts: 436

    Remove the cool down from Quick & Quiet.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Love the Devs in on this chat☺️

    Always curious over the random convos they share between each other on any given work day, wether they have mini DBD debates and such.

    Sure they are cautious of what to engage in publicly, but it’s nice to know Devs opinions, thoughts, ideas especially regarding DBD topics.

  • LordGlint
    LordGlint Member Posts: 8,685

    Brutal strength

    Breaks pallets AND generators. Try fixing 5 gens now...

  • GannTM
    GannTM Member Posts: 10,893

    Probably Self Care. Buffing that perk a certain amount would put it back up to broken status.

  • LordGlint
    LordGlint Member Posts: 8,685

    That would just open them up for Pentamento, which gets all it's effects from 1 totem now.

  • not_Queef
    not_Queef Member Posts: 836

    Autodidact works on gens.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Adrenaline working as a cooldown Perk like Sprint Burst throughout the Trial instead of the endgame only, so free health states on tap.

    Rapid Brutality stacks 5% with every single hit up to unlimited tokens.

  • awustzdn
    awustzdn Member Posts: 320

    Decisive Strike, but remove the Conspicuous Action deactivation part, and make the stun 5 seconds.

    Oh wait.

  • HPhoenix
    HPhoenix Member Posts: 627

    Distortion no longer required tokens. It will activate every time a killer uses an aura perk or add-on.

  • Newell
    Newell Member Posts: 15

    Devour Hope is no longer a Hex

  • BooomTetris
    BooomTetris Member Posts: 58

    Bloodwarden blocks the exit gate for 240 seconds

  • MadameExotine
    MadameExotine Member Posts: 177

    Beast of Prey - Grants the Undetectable Status Effect for as long as Bloodlust is NOT active!

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Add an extra 0 to Crowd Control.

    Casually blocking windows for 10 minutes at a time.

  • MrDardon
    MrDardon Member Posts: 4,039

    Any Mean's necessary.

    Picking up a pallet takes 0.5 seconds. Holding the Killer hostage the whole game 😁

  • Reinami
    Reinami Member Posts: 5,638
    edited January 4

    Actually there could be an interesting game mechanic here.


    Imagine a world like this:

    • Devour hope removed as a hex perk and made basekit without needing a hex
    • Remove the exposed effect
    • Remove the unhook requirement
    • Remove hook states
    • Devour hope now has survivors moriable after 8 hooks.

    Basically, the killer has a bar they fill up, after 8 hooks that bar is filled up, and survivors can now be killed. Remove the whole "survivors die on 3rd hook state" as a mechanic.

    Removes tunneling and camping basically.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    5th Dramaturgy effect: A hatch suddenly appears before you and remains open after you jump in. All gates are now active.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,760
    edited January 5

    Franklins: Hitting the survivor not only drops the item but gives the killer a decent buff until the item is picked back up.

    • Medkits: Mapwide Heal Reduction
    • Flashlights: Mini Lightborn
    • Map: Gen Progress Info
    • Key: Advanced Aura Reading
    • Toolbox: Mapwide Gen Slowdown

    I wanted to make it semi-realistic. I also don't know how "simple" this would be but I wanted to buff Franklins πŸ”¨πŸ”¨πŸ”¨

  • MadameExotine
    MadameExotine Member Posts: 177
    edited January 6

    haha, that would be so annoying,. Then Nurse becomes 90% of all matches.