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What perk would be considered absolutely overpowered with one simple change?
Curious to see the answers
Comments
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Simple changes can be so drastic it's hard to give a real answer.
I could make adrenaline throw you off hook when procd at full health, that's would be broken.
I could make ub be 5 seconds to get up.
I could make pain res 100%
I could make bbq injure people who don't proc the aura reading affect.
Everything can be broken with a couple words.
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Devour hope no longer being a hex perk would be the most op perk
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Adrenaline proc'ing at every completed gen.
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Taking the spirit of the thread, and choosing a perk that is generally considered mid/low, but would be busted with a change that you would likely expect someone to suggest:
Reactive Healing: 50% of HP total instead of current health when an ally gets wounded in range. The body blocking to gate vs. a SWF in end game would be π±π±π±π±
Machine Learning: Marks the gen you kick rather than the next gen you kick. Just find a gen close to popping with Tinkerer, kick it, chase down the survivor you pushed off, and chances are someone will finish it as you score your down. You're now an insidious Bubba without a movement restriction for 30 seconds moving at 5.0m/s... that killer would be camp/slug hell... Can you imagine someone like Wesker going at that speed? π³π³π³
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If Deadhard was available anytime you were injured and un-exhausted, and instead of giving you endurance, it gave you invisibility frames with a little hop forward π
Or if Pain Res activated everytime killer hooked on a scourge (instead of once per surv) π
There is already plenty examples of these as pre-reworked perks
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"Prove Thyself" but with a higher percentage value that could stack given the number of survivors working on the same gen. Those with enough space for 3-4 people would fly in a matter of seconds.
Felix's Visionary but never turn it off and combine it with Deja Vu. So, you see all gens within 32 meters and the bonus repair speed always applies. Or "Built to Last" could be token based. You get 3 which means that's 3 times replenishing your toolbox (with 100% value).
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Left Behind prevents the Killer from being able to close the Hatch. π
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Built to Last always replenishing 100% of an item, with a smaller time to work.
Medkits and toolboxes would be the hell no Earth for killers.
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removing timers can make pretty much every perk op. Lucky break (permanently no scratch marks or blood), we'll make it (100% healing bonus after 1 unhook), lethal pursuer/bitter murmur (infinite aura reading), deadlock/grim embrace/corrupt intervention/thrilling tremors (it will literally be impossible to finish 5 gens), literally every exhaustion perk (permanent 150% movement speed), etc.
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Boon: Dark Theory if it could reach all the map.
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Skull Merchant, is that you?
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PWYF no longer loses stacks.
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If NOED activated at the START of the match
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Background Player makes possible run half of the map and get a save.
Oh, wait...
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Remove the words βprotectionβ from the description of mettle of man
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Ah yes, no one forgets the original Mettle of Man.
One of the most infuriating things I've ever played against.
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Remove the cool down from Quick & Quiet.
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Love the Devs in on this chatβΊοΈ
Always curious over the random convos they share between each other on any given work day, wether they have mini DBD debates and such.
Sure they are cautious of what to engage in publicly, but itβs nice to know Devs opinions, thoughts, ideas especially regarding DBD topics.
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Brutal strength
Breaks pallets AND generators. Try fixing 5 gens now...
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Probably Self Care. Buffing that perk a certain amount would put it back up to broken status.
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That would just open them up for Pentamento, which gets all it's effects from 1 totem now.
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Autodidact works on gens.
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Adrenaline working as a cooldown Perk like Sprint Burst throughout the Trial instead of the endgame only, so free health states on tap.
Rapid Brutality stacks 5% with every single hit up to unlimited tokens.
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Decisive Strike, but remove the Conspicuous Action deactivation part, and make the stun 5 seconds.
Oh wait.
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Distortion no longer required tokens. It will activate every time a killer uses an aura perk or add-on.
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Devour Hope is no longer a Hex
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Bloodwarden blocks the exit gate for 240 seconds
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Beast of Prey - Grants the Undetectable Status Effect for as long as Bloodlust is NOT active!
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Add an extra 0 to Crowd Control.
Casually blocking windows for 10 minutes at a time.
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Any Mean's necessary.
Picking up a pallet takes 0.5 seconds. Holding the Killer hostage the whole game π
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Actually there could be an interesting game mechanic here.
Imagine a world like this:
- Devour hope removed as a hex perk and made basekit without needing a hex
- Remove the exposed effect
- Remove the unhook requirement
- Remove hook states
- Devour hope now has survivors moriable after 8 hooks.
Basically, the killer has a bar they fill up, after 8 hooks that bar is filled up, and survivors can now be killed. Remove the whole "survivors die on 3rd hook state" as a mechanic.
Removes tunneling and camping basically.
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5th Dramaturgy effect: A hatch suddenly appears before you and remains open after you jump in. All gates are now active.
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Franklins: Hitting the survivor not only drops the item but gives the killer a decent buff until the item is picked back up.
- Medkits: Mapwide Heal Reduction
- Flashlights: Mini Lightborn
- Map: Gen Progress Info
- Key: Advanced Aura Reading
- Toolbox: Mapwide Gen Slowdown
I wanted to make it semi-realistic. I also don't know how "simple" this would be but I wanted to buff Franklins π¨π¨π¨
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haha, that would be so annoying,. Then Nurse becomes 90% of all matches.
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