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Increase gen times or add another objective. No other choice for balance.

Maximus7
Maximus7 Member Posts: 441
edited January 2019 in Feedback and Suggestions
I'd gladly give up NOED if it meant I had more than 4 or 5 minutes to make sure the survivors can't repair every gen before my 2nd or 3rd hook. Right now, every band-aid fix given to us doesn't work.

Ruin: cleanse the totem or work through it. Skill checks aren't too hard, and if by some chance you don't get one, your repair speed isn't lowered at all.
Sloppy: just don't heal and do gens. Especially if you have Adrenaline (which is literally broken, especially when multiple people have it), you can afford to not heal if it means getting all the gens done faster.
Pop: if it was on a counter system instead of a timer, this could be somewhat useful. As it is now, though, you'll be lucky to use it on a gen that's been progressed much before the timer runs out (unless you're Nurse or Billy with BBQ).
Overcharge: omegalul. Skill checks aren't hard to hit.
Surveillance: do I even need to go into this?
Thanatophobia: adds like 4 or 5 seconds max to a gen's repair time. Not even close to being worthwhile.
Dying Light: requires you to kill the obsession first. And if the survivors aren't braindead, even with a mori, you should be able to repair at least 3-4 gens before the obsession is tunneled out of the game. And DL doesn't slow down exit gate progression.

I get that holding M1 is boring, but so is having games end in 4-5 minutes because of a choice survivors make in the pre-game lobby.
Post edited by Maximus7 on

Comments

  • The_Trapper
    The_Trapper Member Posts: 186
    Killer is stressful for one reason: pressure.
    Pressure because you’re against the clock. When you’re chasing someone there always comes a moment when you think “I’m wasting way too much time.” - This is the point where you lose control of the game, because 2 or 3 generators will finish even if you stop the chase. 

    The devs tried and failed to add bonus objectives, totems, chests, hex totems. These don’t really work unless it’s a very well hidden hex ruin or huntress lullaby.

    I agree with you, gen times should be longer until the developers come up with a new objective. It might suck for you lot, but so does decisive strike and long ass loops.
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    The devs know that either gen time needs to be increased or an additional objective needs to be introduced into the game. They hesitate to increase gen time since repairing gens is simply not exciting. That would leave us with option B: adding another objective. Here comes the real problem: Either them or the community needs to come up with a good idea for an additional objective. The halloween event was an experiment (you remember, when survivors had to harvest petula nectar) and it didn't work out.

    So we are still looking for a good concept for an additional objective. If there was any, I'm sure the devs would be super open to it.

  • Kaelum
    Kaelum Member Posts: 994
    edited January 2019

    Moved to separate thread.

    Post edited by Kaelum on
  • Jallybwan
    Jallybwan Member Posts: 472

    Here's an idea from a friend of mine.

    1. Rework toolboxes to be sabo-only.
    2. Introduce Jigsaw boxes into the map regardless of whether or not the Killer is a Pig.
    3. Jigsaw boxes will now give repair toolboxes to Survivors who search them. Each toolbox is enough to complete one generator. Each Jigsaw box (Trapped survivors still have to get their trap off before they can get a toolbox.) (Franklin's Demise will make the Survivor drop this toolbox, and they'll either have to run back and get another one from the Jigsaw box or find and pick up the one that was dropped.)
    4. Generators can now only be worked on with toolboxes.

    Reasoning:

    • Pig's stall is a little luck-based at the moment. This will make it more consistent.
    • Genrushing (basically just optimal survivor play) makes it so any non-Nurse Killer (and sometimes even Nurse) can't get more than 3 hooks before all generators are done. Survivors are not at fault for playing optimally and crushing the Killer, but when games can be over in less than five minutes, that suggests imbalance. Heavy imbalance.
    • It requires you to search for Jigsaw boxes before you have to just hold M1. It also allows for mindgames on both sides - the Killer has to choose between patrolling gens and patrolling boxes, which means the Survivors can try and trick them into patrolling the wrong thing.
    • The above point also encourages teamwork against a Pig. Survivors will not be able to see Jigsaw boxes UNLESS they have a trap on their head. This means trapped Survivors can lead other Survivors to Jigsaw boxes, potentially cutting down on time wasted searching.

    Please respond to this with logic and reason. Don't tell me "oh you just want free wins killer is ez" or "this is overpowered and killer doesn't need this buff" without giving a proper argument.