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clarifying the new anti 3 gen system

RFSa09
RFSa09 Member Posts: 801

I realized that many players still have several doubts about the new anti 3 gen system, so I decided to clarify this for you (at least the way I understood it)

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8 regression events:


each generator will have 8 ´´health states´´, if you kick it, it will lose 1 ´´health state´´, if you pop or pain res it, it will lose 1 health state, if you eruption or surge it, it will lose 1 health state, the game only counts as regression event if the generator loses more than 2.5% of progress


survivors missing skillchecks will not count as regression event, so in theory, opression and overcharge skillchecks also don´t count as regression event


hex ruin:

my theory is: ruin will count as 1 regression event and it will regress the generator forever (until they break the totem.. in 30 seconds os match because it always spawn in front of them lol)


(8 surges = 8 downs, 8 donws most of the times means you have 8 hooks, and 8 hooks is literally a ggs for you)

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the kick itself:


kicking will regres 5% of a generator, and it´s HUGE, 5 % is 4.5 seconds


survivors can´t gen taap anymore, they need to fix those 4.5 seconds of progression for stop the gen regression


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how it affects your gameplay?


if you like to kick the same gen 3 billion times, then i sorry, it´s a nerf

but if you don´t then it´s a buff

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