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Pig Players, How Would You Change Her?

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Comments

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Make his dash to be actual antiloop that means longer dash

  • jmwjmw27
    jmwjmw27 Member Posts: 438

    buff the dash, nerf the RBT add-ons and insanely far away box spawns on certain maps.

    I wouldn't mind if the RBTs immediately count down if a survivor with one on starts working a gen, in return for making them less powerful especially for tunneling/following while active before endgame. I think in an ideal world they should be slowdown that forces survivors to not do gens but also should encourage/prevent the pig from chasing that player again because it would be a bad play.

    As for the dash, increase the duration, leave the speed the same. Slightly buff crouch speed (95%?). This way, your faster crouch speed makes preleaving tiles less punishing, and more duration allows you to mindgame tiles better but leaving the speed allows counterplay for survivors.

  • CompleatBeet
    CompleatBeet Member Posts: 118

    Huge fan of your trap rework idea. In my opinion, head pops should be very rare occurrences, but it seems that currently certain add-on pairs along with scummy tactics to interrupt Jigsaw Box searches can be abused to get almost guaranteed head pops. The traps at base kit should be far more threatening, but add-ons like Tampered Timer and the gears should be removed and there should be mechanics in place to prevent Pig players from tunnelling and interrupting survivors with active traps.

  • CompleatBeet
    CompleatBeet Member Posts: 118

    Totally agree with the ambush vault, it would make her more of a threat at loops but with mind game potential from both sides.

  • Moonras2
    Moonras2 Member Posts: 380

    I agree with this wholeheartedly. Im not really a main of any killer but pig is one of my favorites. I'm afraid that doing much more than this would either cause playing as her to become unfun or the traps would feel way to oppressive. Though I wouldn't mind some PTB experiments.

    Combat straps should definitely be basekit. I hadn't really thought about longer ambush, that would be nice also.

    As far as traps I'd like to see most of the rng taken out of them somehow. As it is they are not dependable. They either work well and delay the survivor or don't provide much at all. It always makes it feel unfair for whichever side loses the dice roll. It's the same feeling I get when I run four hex perks and Devour Hope is always the first to go.

    I am conflicted on the no longer dying while searching a box. For game health I think it would be great but I've also enjoyed those tense moments when I would get one off last second. The second part doesn't happen that often though.

  • radiantHero23
    radiantHero23 Member Posts: 4,280

    Im glad you like the ideas. They come from around 2200h of pure piggy experience.

    The not dying while searching a box is supposed to be a fair nerf for the traps due to her chase being a lot stronger. If her chase is a lot better, the trapps propably need to tuned down a bit. I, however, would not increase the time, survivors have, lower the amount of searches or make more boxes spawn. Changing the addons will do nothing to experienced pig veterans like myself, cause we know that specific rng is stronger than any addon Piggy can bring.

    This small but impactful nerf would make her sometimes more fair to go against without hurting the overall impact the traps have in a match.

  • Moonras2
    Moonras2 Member Posts: 380

    That's true I hadn't thought about it mixing with the better chases. I like all these ideas of subtle changes. Pig is one killer that I enjoy the way she plays. I don't just want to see a complete overhaul. I'm afraid it would change too much. But still open to PTB experiments lol.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,424
    edited January 20

    It would be pretty slick if she could. I'd give her just that and some add-ons basekit like JMF, straps, and grease, and she'd be in the right spot imo.

  • solarjin1
    solarjin1 Member Posts: 2,165

    Give her last will, workshop grease, and the straps at base. The dash will be at least useable then

  • Katzengott
    Katzengott Member Posts: 1,210
    • Increase her crouch movement speed (would help her on bigger maps)
    • Delay her roar XD sound to make her dash attack more viable
    • Reduce her Terroradius to 24m again