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Nostromo is such a miserable map for killer

Botiz
Botiz Member Posts: 497
edited January 15 in Feedback and Suggestions

I got this map twice within three games earlier today and my god is it miserable.

Not sure on the size, but it feels huge, the distance between gens can be awful at times, and not to mention the absurd amount of safe pallets that survivors can just chain together back to back to back. There's always like 4 pallets within like a 24m radius at any given time, unless you're in a deadzone at the very edge of the map

Suffers from one of the original issues that Borgo had

Post edited by Rizzo on

Comments

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,033

    I don't like this map as either role. Namely due to its size and the fact I never seem to get good FPS on this map.

  • Sava18
    Sava18 Member Posts: 2,439

    I mean it's huge which is good for survivors and has many trash pallets which is good for killers. Essentially creating a bad loop for both sides. I'd bet the best way to play the map is to pre throw every pallet while teamates are split on gens.

    Basically it's just bad ormond.

  • Caiman
    Caiman Member Posts: 2,883

    It's not the best, but it's not the worst. I think it's playable for both sides. There's maps in the game that frustrate me much more. What bothers me most is the poor performance on console. Not even FSR is helping.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    my experience on the map as survivor is basically hoping you can rush gens and not die instantly on unsafe pallets

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I hate how they just changing and creating random tiles. And this map is full of them, screw this map for both sides