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Haunt Perks

This is suggestion for a Perk archetype that focuses on the creation of temporary objectives to navigate towards to gain time-limited buffs, being interactable by both Survivor and Killer. (leveraging the Haunt specters that spawn outside of the Void, in Haunted by Daylight as the objective marker).

Basic Mechanics - "When you spawn a Haunt, you are shown its Aura for 6s and whenever 16m near it. Haunts can be roused by any Player moving into them, Haunting them for 16s. Haunts will dissipate after 30s."

EG:

Killer

Primal Haunt - A Successful Basic Attack spawns a Haunt nearby. While Haunted you gain a 5% Haste effect.

Haunting Echo - Hooking a Survivor spawns a Haunt away from you. When you become Haunted, Survivors within 24/28/32m Scream

Haunted Vengeance - When you are stunned or blinded, spawn a Haunt nearby. Survivors Haunted by your Haunts are hindered for the duration of the Haunt.

Survivor

Skittish Haunt - When you become Injured, a Haunt spawns nearby. While Haunted you leave no Scratch Marks.

Haunted Breath - After being Injured for 40/35/30s , a Haunt spawns nearby. While Haunted your Grunts of pain are reduced by 50/75/100%.

Haunting Possessions - After opening a Chest, you become Haunted. When you become Haunted you see the Auras of Totems and Chests within 12/14/16m for 8s.