The Frostbitten, Killer Idea (REWORKED)
A Killer, forgotten long ago, falling apart, from the cold.
Movement Speed: 4.6 m/s
Terror Radius: 32 Meters.
Lullaby Radius: 8 Meter. (Hides terror radius from survivors when within Lullaby Radius.)
Power: Frostbite: After hitting a survivor with an attack, they gain a Frostbite level. Each level they gain, gives its own bad effect. (They do stack on each other.)
Level 1: Survivors Suffer a 50% less Repair and Healing speed.
Level 2: Survivors Leave a Frost Trail, making scratch marks blue, last longer, and more controlled.
Level 3: Survivors Suffer from a 2% Hindered Effect.
Level 4: Survivors Suffer a additional 3% Hindered Effect, and are Exposed.
Power: Frosty Aura: Press the active ability button for 5 seconds to release a cold wave. This adds 2 levels of Frostbite to anyone within your lullaby, and 1 Level of Frostbite to people in your terror radius. (Kinda like Doctors Static Shock.) This also freezes campfires within your lullaby for 90 seconds. (New) (This has a cooldown of 60 seconds.)
Campfires: 5 Campfires spawn near each generator. Survivors can use these to decrease their Frostbite to level 1. Using a Campfire disables it. (Used to not disable it.)
ADD-ONS.
Iridescent Ones:
Iridescent Ice: A corrupted old ice cube. You no longer have a Terror Radius. Your Lullaby has an Increased Range, up to 36 meters. (Used to be 40) All Survivors start with Frostbite 1.
Snowpile: A lonely Pile of snow. Survivors can see frost marks. If a survivor steps on Frostmarks, their Frostbite level increases by one. This cannot make survivors go to Frostbite 4.
Purple Ones:
Ice Mirror: Survivors can no longer get past Frostbite Level 2. Survivors can no longer use Campfires. Survivors who step on Frost Marks have their aura revealed for 5 seconds.
Frozen Chess Board: People who have Frostbite Level 4 replace pallets with Frozen Pallets. Frozen Pallets break when dropped. These still stun you. (Kinda like Party Pallets.)
Frozen Flip Phone: Survivors that use Campfires have killer instinct for 5 seconds. Survivors that use Campfires while in Frostbite 4 are exposed for 5 seconds.
Green ones:
Frosty Clock: Survivors who are at Frostbite 4 cannot see you from 36 meter away.
Snowy Horse Shoe: Survivors who are frostbiten get 1% Hindered.
Frozen Baby Doll: For Every Survivor Frostbiten, each survivor get a 3% slower repair and healing speed. If all four survivors are frostbiten, everyone gets a 15% slower repair and healing speed.
Yellow ones:
Snow Boots: Survivors in Frostbite 3 and 4 get 2% Hindered in addition to the previous hindered effect.
Dry Ice: Survivors in Frostbite 3 or higher have their generators emitting a cool mist, up to 16 meters wide.
Frozen Scope: Your Obsession starts at Frostbite 1.
Gray ones.
Cozy Mittens: Survivors can use campfires to completely get rid of Frostbite. Gain 100% Bloodpoints in the Freeze Category.
Cold Campfire: Their is one less Campfire in the trial.
PERKS
(NEW) Hex: Frozen Knowledge: This Hex lights after the 3rd generator is completed. All progress bars past 50/45/40% progress are frozen. This does not stop progress. (Pistons on Generators, Lights On Exit Gates, and etc are also frozen. Visual and Sound)
(REWORKED) Scrouge Hook: Frosty Bones: At the start of the match, 4 random hooks are turned into Scrouge hooks. Survivor hooked, gain a token, up to a maximum of 4. For each token, injured survivors vault speed is 1/2/3% less, and your vault speed is 1/2/3% Faster.
Chilly Deconstruction: After a Generator is completed, each survivor gets a 1/3/5% Hindered for 3/7/10 seconds.
Thank You VITHAR for helping me update this with a big ol’ comment.