The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Something that changed the game a lot

"Time Loss"

Totem Indication for Survivors:

The indication of totems for survivors "reveals the cards," leading to the casualization of the game by providing survivors with too much information.

Ruin Totem Mechanics:

Changes in the Ruin totem mechanics have made it less relevant and less effective in providing killers with the necessary time.

Destruction of Totems by "Boon: Circle of Healing" Perk:

"Circle of Healing" perks create overly favorable conditions for survivors, allowing them not only to easily destroy totems but also to set up their own, significantly speeding up healing. These changes significantly weaken the impact of the killer and reduce the time available to them for a successful match completion.

Limitation on the Number of Perks:

The destruction of certain mechanics and the addition of new perks to restore balance create a problem, as the number of available perk slots is limited. Killers have to make a difficult choice between new perks and those considered more crucial, potentially limiting their effectiveness in the match.

Disparity in Perks Between Killers and Survivors:

The killer plays one against four and has only 4 perks, whereas survivors, playing four against one, have access to 16 perks, creating an imbalance in capabilities. Such a significant difference in the number of perks can create unequal conditions and reduce interest in the role of the killer.


"Double Standards"

The mechanic of unhooking a survivor from the hook immediately after hanging creates a sense of double standards, where strict limits are imposed on the killer, while there are no such restrictions for survivors. Introducing a limitation, such as "cannot unhook a survivor within 30 seconds after hanging," can balance the situation and create fair conditions for both sides.

Match Phases and Generators:

The current game mechanics allow survivors to quickly power up all generators, making the game unbalanced and short. Introducing match phases, for example, with a limitation on the number of generators that can be activated at the beginning of the match, can create a more engaging and balanced gameplay.

Double Standards in Restrictions:

Restrictions imposed on killers may create a sense of injustice, especially when survivors are not subject to similar limitations. Equalizing rules for both sides can make the gaming experience more fair and enjoyable for all participants.


P.S. I understand that some things may seem absurd and illogical to you. But let's not pull the blanket over ourselves, but rather evaluate the game objectively. Objectively, the survivors are now very strong. And the killers in this game look like clowns as an addition for the little survivor to have fun