As a (now FORMER) Knight main, I gotta say: I am EXTREMELY dissapointed with this update.
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The Knight has been killswitched for over 1 1/2 MONTHS, yet all that was "fixed" was that weird, very niche "spam guard when vaulting window" bug, which was borderline useless anyways. EVERYTHING ELSE is still as broken as it was beforehand.
Guards still dont start a chase when a survivor does a "loud" action within their detection range
Guards still get stuck on random terrain
Guards still randomly path to the previous guards placement
Guards still path around pallets that are dropped mid chase
Guards still path to a window/pallet/locker that a survivor touched instead of pathing TO the survivor
The power still feels extremely clunky and annoying to use
The list goes on
The Knight still feels absolutely MISERABLE to play, and thats coming from a P100 Knight. I put a LOT of hours into this Killer, but quite frankly, WHY should I play the buggy mess that is knight when I could be playing other Killers? I was really REALLY hoping that BHVR would adress a few issues with the Knight, but NOPE. Still as broken as he was in November. Thx for nothing BHVR... honestly, if I could refund the Knight at this point, I would. He is not worth the money and especially not the time I spent on him, and it doesnt seem like BHVR is keen on improving the gameplay experience.
I am extremely disappointed and will NOT be playing this Killer much in the near future (unless Im having a good day and want to make it miserable for some reason, in which case I guess Ill give him another go)
Comments
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It's shameful that this killer is so buggy, was disabled for so long, yet comes back with almost nothing improved.
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To be fair, they only took them out of commission for that one specific glitch when he could release all his guards out. To be fair, they only took them out of commission for that one specific glitch when he could release all his guards out. That was the only reason they disabled him.
However, I don’t disagree with you. The other issues should be resolved as well.
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