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nemesis perk incompatible with make your choice at long ranges

The aura of survivors gets covered by the unhook loud noise animation, making it impossible to see where they are going at long ranges. This functionally makes it harder to chase a survivor who did the unhooking, which disincentives going after that new survivor. It's genuinely easier to just stay near hook and either wait for someone to come along or just to not use the perk and go after the unhooked survivor, which I feel defeats the purpose of make your choice. I like the idea of being able to leave hook and then return to it to chase the survivor that did the unhooking rather than the one who was already hooked, but as it is- I feel like you have to functionally camp the hook to get use out of the perk. If the auras of survivors were over the loud noise animation that would solve this problem for the most part. Failing that, maybe giving make your choice some in-built ability to see where the survivor went when you get back to the hook would be nice.