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Solution to camping, tunneling and genrush.
Entity gets irritated when the killers spends too much time chasing the same survivor and not interacting with the others and protecting entity generators.
When the killer chases the same survivor for too long the entity punishes the killer.
Both the killer and survivor will have a chasing meter, it fills up from chasing the same survivor without switching targets(1% per second) and goes down when switching targets and chasing another survivor(1% per second) until the killer gets a hit.
At 50% the entity rewards the survivor chased with the power of recovering from the exhausted status effect while in the chase once, and if the meter reaches 100% the entity punishes the killer by losing chase and bloodlust, and moving 5% slower for 5 seconds.
When a survivor is on the hook, a camping meter will appear on both survivor and killer screen, it fills up by 1% every second the killer does not interact with another survivor and after it reaches 50% it increases by 1% until the survivor on hook is unhooked or the killer hits another survivor.
For each 1% the survivor on hook meter will go 1% slower and if the meter reaches 100% the survivor can freely unhook themselves and gain the endurance and speed boost as they would normally be unhooked.
If more than 1 survivor is hooked at the same time, this mechanic will not work as the killer cannot possible camp 2 survivors at the same time since the hook distance.
Survivors now have extra tasks to complete from the entity before being able to power up the exit gates.
Survivors need to cleanse at least 4 dull totems before being able to power up the exit gates besides repairing the generators.
This should fix the glaring issues the game has right now and make the overall experience much better.
To add to this, solution againts insta down killers camping the hooked survivor and insta downing the survivor that comes for the save.
When the survivor is in the animation of unhooking a survivor, he will be afflicted with the endurance status effect permanently and lingers for 2 extra seconds after the unhooking animation ends.
This will still make you lose 1 health state if you're healthy no matter if the killer hits you with a normal attack, or with an insta down attack, this will make unhooking a survivor possible even if you're injured as long as you get in the unhooking animation.