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a couple of weird suggestions for Lights out.
Let's start by looking at what this beaten-up dude has come up with for generators.
There are fewer generators, and fewer work in both directions – for survivors, searching for generators in the dark is going to become something significant, excluding hard triangles, which, in this mode, should give players an experience that is incomparable to a conventional DBD, perhaps even opposite it.But at the same time, I believe wide triangles should still be there so that the killer, after finding several generators, can create a patrol area for himself.
The killer won't see the auras of the generators, but I personally see this mode as being a horror mode with a minimum number of issues from a regular game, and its mechanics will simplify it so that survivors and murderers pay more attention to their environment.
The generators now emit a bright light, which will obviously benefit both sides.
Survivors: Items: The map has 3 charges.
Using the map, the survivor can select an object whose aura is visible to other survivors. One object uses 1 charge.
This does not work on generators.
Displaying auras for pallets and windows uses 0.5 charges. This will greatly facilitate navigation and make survivors more coordinated in darkness.
Flashlights blind the killer faster, and the killer is stunned for 1.5 seconds after being blinded. Flashlights are used up faster.
After being blinded, the killer becomes immune to being blinds for 6 seconds.
Gestures have been changed: "
Come Here" instead of waving. Instead of waving, a survivor claps their hands, revealing their aura to allies 24 meters away. The killer also hears this. This helps solo coordination... probably.
The killers
have hooks, which have been removed.
When a survivor falls to the ground, they are carried away by an entity taking the hook.When the killer knocks a survivor down three times, he instantly kills them (this is the only change that makes sense).
The radius of terror:
The Legion's terror radius is activated when it enters feral frenzy mode.
The generators witch located within the Doctor terror radius begin to malfunction (the lights flash and the generators themselves sparkle).
What's the point of that? To me, it seems that the developers have deliberately made this mode time-limited in order to avoid having to worry about balance. It would make more sense if this mode were intended to remain in the game permanently. I'm sorry for the poor English and the time you wasted . Have a great day.