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What does "high mmr" mean on the new statistics (SoloQvsSWF)
In my experience, 'high MMR' has been commonly understood as the top 5% of players based on older statistics. However, I've come across claims, lacking evidence beyond personal experience, that 'high MMR' equates to being past the soft cap. I'm skeptical of this assertion and would like to inquire within the community: How do you define 'high MMR,' and what criteria do you believe determine it in the recent statistics?
And If a nice Developer flies by that could spill me some beans here, that would make my day.
UPDATE: I found the Old "high mmr" post
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Thank you Edgar, You are correct about Mandy spilling us some beans, but your interpretation is incorrect.
It would seem low mmr, mid mmr and high mmr are all above the soft cap.
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If high MMR means the skill cap, and therefore the survivors are already maxed out on matchmaking, then the map generation needs to have special rules for these 4-SWF survivors, to make the maps more killer sided, to balance out the extra game advantages these survivors are getting from voice communications.
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I believe Mandy commented in another thread that "high MMR" in this instance means players above the matchmaking softcap.
Why would they invest resources into nerfs to a 9% escape difference that still equates to a loss for one side at the end of the day?
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Because BHVR directly told us the goal is a 40% escape rate.
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And it is, except for maybe 5% of the playerbase, of that 5%, less than 20% of their total matches. It's such a minority of trials
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Except that people constantly demand nerfs for Nurse, for much less than 5% of the playerbase, because the last official stats showed she wasn't overperforming on average, and wasn't overperforming at the top 5%... which means that it is truly the smallest of the small percentage of the Nurses that are "overperforming".
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Huh? That's not at all what she said. She said the bulk of the playerbase is low to mid MMR, and a small percentage of players are above the soft cap i.e. high MMR.
What does Nurse have to do with this? Is everyone ok? What is happening on the these forums?
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She did not specify what was above and below the softcap.
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It’s an example of people caring about a very small percentage of the playerbase.
You asked why we should care about a small percentage of the playerbase, so I reminded everyone that people do this often when complaining about killers that aren’t overperforming for any meaningful percentage of the players
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I didn't interpret the comment the way you did. When she said the "bigger areas" she meant the bigger percentage of players are in low and mid MMR. Only high MMR are above the softcap..
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Not twisting anything here, its a perfectly valid read of the sentence. I even made the choice to dig up how game developers usually makes MMR in Videogames, my interpretation is based on that. I think that is a pretty valid assumption.
In an MMR system, players below the soft cap experience a phase with more lenient MMR adjustments, allowing room for skill improvement and relatively straightforward rank advancement. As players approach or surpass the soft cap, MMR gains become more moderate, necessitating a higher level of consistency in performance to continue progressing. Those just above the soft cap find themselves in a transitional zone, where the challenge intensifies, requiring more substantial victories for further advancement. Meanwhile, players pressing against the hard cap confront a skill ceiling, where MMR gains are minimal, indicating a high level of proficiency within the system and presenting a formidable climb for further ascension.
I don't know how bHVR does their mmr categories, as you know bHVR do not share much about the innerworkings of the MMR system, but based on responses and with general knowledge of such systems idd predict something like this:
- New-players => Soft Cap => Low-MMR => Mid-MMR => High-MMR => Hard cap
Post edited by EQWashu on1 -
With the general context of this, it seems rather obvious she was saying that only few players are above the softcap to high MMR, which also checks out with an old post from Peanits, who said the MMR distribution of players looked like a bell with only few people in low and high MMR. After all the term softcap in general is almost exclusively used when it comes to high MMR.
I'm not sure how else you would interpret what she said.
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Above your comment, I just responded to the same query. But I don't recall ever having seen posts from the developers properly defining these terms. So I would like to know what is the source for your general context and general use?
I looked through quite a few definitions of and it seems to me soft cap in terms of mmr would be what separates the beginners and regular player base. But people just seem to come by to say, "Oh you are lying or twisting" without providing a definite source they just post a sentence which could have different valid reads.
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Ahh, sorry. I didn't refresh the page. So I didn't see that.
I am not sure the developers have ever specified exactly how MMR works (besides MMR gain) but they also never refuted what information we have from content creators who supposedly worked with data miners. They even said some things, which imply the legitimacy of these information. I cannot point you towards any specific post anymore because digging them up would probably take me hours or days. I understand, that this may sound convenient but looking through every comment the devs made over the last 2 1/2 years is a bit more than even I am willing to do.
A softcap is technically every number that divides the MMR brackets that we have in this game. It's the upper cap for a MMR bracket because once you reach it, you are considered a higher MMR player and the pool of players that you're matched with changes. These numbers can be considered "soft"caps in so far that it's not permanent. Just because you crossed the cap once, doesn't mean you can never drop down again.
However, in general we, the players, only consider players that are between the highest softcap and the upper hardcap (absolute maximum value of MMR) to be high MMR. Again, I cannot point you towards one specific post on this but because most of the information we have comes from the same source, this is pretty clear. The devs know that. So it wouldn't really make a lot of sense for Mandy to express herself in that way, if she didn't mean the highest softcap, would it?
This is a video that explains MMR in detail and it's what most other content creators and as a result the players have adopted when talking about MMR:
I am in no way accusing you of lying and I assure you that last sentence in my previous comment was genuine.
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Thank you for the thoughtful response, I certainly can recognize that if the community has a general definition that they use and that bHVR moderators use those. I might not be working from the same context, as I do not read most of community responses nor do I watch all the content creators. It would greatly help if BHVR could address this concern by writing a blog post for clarity, considering my limited exposure to community discussions as I tried to address this issue from reading textbooks on Game Design instead.
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You're welcome. I think it's time the devs updated the ingame tutorials anyway (there are too many things that are not explained to beginners at all) and a bit of this information would definitely make sense to be included in there.
Though, it would be nice to see such a blog post explaining the intricacies of MMR as well.
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