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The Knight's Guards don't react to loud notifications
Platform - PC
Problem - At several points in the match I noticed that the guards wouldn't react to notifications made by survivors. Specifically unhooks or fast vaults, I realize that not all notifications should be reacted to by guards such as making them ignore unhooks to prevent camping strategies. Though I am curious if the guards ignoring fast vaults is intentional design or not.
Reproduce - Have a survivor make a loud noise notification, such as vaulting or unhooking, within the detection radius of a guard though not within line of sight.
Occurs - While using the power.
Comments
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That's not how they work though? The Knights guards function by following the path set out by the Knight, a radious being set that if survivors step into while in line if sight, will then be chased by the guard.
They do not react or are suppose to react to noise based actions as it is based soley on if the survivors are in the guards radious
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