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Afterpiece Antidote strength isn't problem, it is the switching controls of bottles.

Emeal
Emeal Member Posts: 5,271
edited February 19 in Feedback and Suggestions

While the Afterpiece Antidote is a welcome addition to the Clown's arsenal, the challenge lies in the difficulty of swiftly switching to the right bottle during intense and crucial moments. I've previously voiced this concern when the initial clown changes were introduced, and I'd like to reiterate my feedback on this matter.

  1. The colored fog behind the power symbol tends to blend in with other colors, affecting visibility.
  2. During a chase, my focus is on the Survivor I'm pursuing, not on looking down at the power icon.
  3. The two bottle fogs behind power symbol are almost identical, making it extremely challenging to discern which bottle I currently have. making it much more likely to throw the wrong one.
  4. When you press to switch the bottle, if you hold too long, you start to reload all the bottles. Losing pace.
  5. When you want to reload bottles, but miss the button, you just switch a bottle and have to press again to reload. Losing track of what the next bottle is in the moment.

The major problem with using tap functions is that they are much more unreliable than normal button presses.

I do comprehend the developer's intention to enhance the Clown's kit, and I acknowledge that the decision was likely based on the lack of widespread complaints about controls. While I can accept the overall goal, I find the bottle-switching controls particularly challenging and have opted not to use them as it only increases my chances of miss-using a bottle and hurting my own performance. But I cannot comprehend why the controls have to be this way.

I have watched countless games on Clown on Twitch and they misfire a wrong bottle at times.

My only constructive suggestion is to consider running a survey to gather feedback on the bottle-switching mechanics. I believe I may not be the only player who dislikes bottle guess work with my Killer power, and finding the controls detrimental to that experience. While I understand the desire to showcase mechanical skill in playing as Clown, it doesn't align with my playstyle.

Best solution would be to have the Afterpiece Antidote on an entirely new button and remove the switching. What I would like is just easy non complicated controls without buttons with double purposes and I know you wanted to make Antidote more compelling, but I have tried and tried to get into your double control switch system and I just cant.

Post edited by Emeal on