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Tunneling is overblown
Comments
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Absolutely not I'm no where skilled enough to be a potent killer player.
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You know, I've always had a sneaky suspicion that their MMR system actually isn't too bad over time, just that the backfilling wreaks it in favor of queue times.
Every time they ask this community if we prefer quality matchmaking or faster queues, the resounding answer always is faster queues. So as players are dodged and wait, the MMR tolerances lessen, until they just grab the next available player and toss them in.
This is the source of all the complaints about newbie survs getting matched up with leathal veteran killers, and rookie killers being destroyed by a squad of excellent survs. So we are doing it to ourselves with all the blasted lobby dodging & shopping.
I'd like to see the results of their MMR system when it is actually given a fair chance at working properly. But how do we do that? Remove lobbies? Some sort of repeated dodge penalty? Both can sound too drastic, but maybe?
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I don't agree on the argument that Killers usually go for the "weak link".
Take my last solo queue on Garden of Joy for example.
Game started, I went for gens, Killer didn't find me because he went to other side of the map first, but the other Survivors refrained from doing gens and hide the whole game, so Killer didn't find anyone but me after a while. I managed to dodge the Killer a few times and continued to work on generators while the Killer went off again in search of the other survivors, but they kept on hiding so in the end he found me again. And then he camped and tunneled me, knowing the other survivors won't work on generators in the meantime anyway.
So, I wouldn't say I was the "weak link" in this situation, since I was the only one working for progress on the generators while the others did hide and did nothing. And the Killer somehow found out and decided to tunnel me first.
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I think that's exactly what should be done, as a direct function of the game system. If not digging a tunnel is a condition that leads to victory, the killer will not need to dig a tunnel unless there is a reason such as harassment or archives.
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Unless there's a big disparity between skill levels, if the killer wants to,Unless there's a big disparity between skill levels, if the killer wants to, The killer will promise the escape of 3 survivors in exchange for one survivor. Maybe the other one will be called into the Entity.
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Good ideas here. I wonder sometimes why lobby dodging is even a thing. While in your words we could blame ourselves, it's still BHVR's design that is flawed, not us. We're literally just doing what we can with their dated system.
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People are trying way too hard to make a game that isn't supposed to be fair, fair. The same crap people do with TCM, except that game was made by a bunch of manchildren with not enough common sense to realize the simplest, strongest strategies.
The literal tagline of this game is 'sacrifice', and if I want to kill someone, I do it my way. I'm not competing in some tournament. I'm going to murder these four people exactly how I want to and if it sucks for you, damn I didn't realize dying is supposed to be fun! Poor gamers looking for a fun time.
Tunneling is a thing in every single multiplayer game like this, no matter what restrictions you place. Someone is going to do it.
Dead by Daylight. Not Mildly Inconvenienced by Daylight. Agreed with OP.
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And at the end of the trial when they’re looking at you like “ 😒🤨” do you find yourself saying “I promise it’s NOT always like that!” ? I feel like I’ve had to work hard to convince my friends this game isn’t as bad as it is. But the lie can only carry so far.
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"I feel like I’ve had to work hard to convince my friends this game isn’t as bad as it is. But the lie can only carry so far."
And this is why BHVR should really work on this. New player retention is abysmal, even to our friends lol.
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Yeah, it is. And the friends I meet in other games are like “I’ve heard of that game, I’m good lol.” It’s tough to get new people into it and even harder to convince them to stay (as survivor at least. Dunno about killer)
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Not my experience. My friends saw the chaos and bullshit and thought it was interesting. Idk why people act like this game isn't insanely popular.
I started playing back when bear traps under hooks were a thing, fast forward years later and it's 10x more popular than I EVER expected for what it was. If people got through that #########, there's nothing I'm worried about.
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Exactly so let's undo every survivor nerf in the last two years so both sides can be unfair. 👍
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Its not how the game work. Hooks and Gens are objectives that progressively done. A Gen done doesnt mean killer is bad, a hook happen doesnt mean survivor is bad, both are suppose to happen.
Its wrong in mindset and gameplay wise to expect every survivor should able to be tunneled by killer for at least 4 Gens before last hook.
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The new player experience is already abysmal enough, add tunneling on top of it and why would anyone want to actually play this game as a new player in 2024?
My friend has recently tried to get into the game but I literally can’t even play with him because when I do, he just gets hard focused and taken out of the game immediately no matter what I try to do.
I’m not joking when I say the only time he’s escaped in 5-10 games or so we’ve played together are when I literally got 5 flashlight/pallet saves on him in a single match.
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Survivors off the hook become bodyblock champions then moan that they got tunneled.
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I don't say that because I don't have it in me to lie to them.
The best I can do is say, "Play Killer." They usually say something like, "I want to play with you though, what's the point in playing if we aren't able to play the game with you."
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The landscape has changed, my friend. Gamers today are not what they were back then. None of that would fly currently, I bet. DBD would have sank if it released now how it did back then. So I feel your logic is flawed, but just my opinion. Regardless, new players aren't staying. Vets are on and off. It's pretty... stagnant I think would be a word. Yeah, we don't really care as players, but BHVR does as a company. So Im curious what changes we'll have to roll with if Im right.
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That is a separate issue. If you're unhooked and try to bodyblock the killer at the hook, then you have earned your tunnel imo. A couple seconds of no collision would neatly clean that problem up.
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Tunneling drives me crazy. I play survivor with a good group on voice and 3 out of 5 games the killer tunnels....soft camps. Sure we can leave a friend to hang and easily survive 3 of us but that garbage. The issue is killers egos. Killer is super easy. I've only been playing a few months and can get almost 4 kills (if I want) or worse case 2. I don't tunnel. I don't need to. If I take one person out...I feel I'm successful. Keep in mind I'm new and grinding for blood points to get better perks. Just read the posts here from killers ... Gens get done too soon ... Survivor have too many good perks. Are you serious? Looks at the buffs .. killers get improved all the time while survivor gets theirs removed. Obviously they aren't playing survivor. Tunneling is saying, I want to kill people and make myself feel good rather than, I need to work better on gen control and keeping the survivors busy with every but working on gens
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I will counter with, if you are tunneling you are bad at playing killer. I tell that to every killer that does it. I call them out and tell them to keep practicing and be better.
Totally agree with you get destroyed by good groups .. all you can do is learn and hope they don't troll you. If you do...stop playing and stand in the corner. You owe survivors nothing
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Efficient yes but in no means bad.
Problem is not so much the technical definition of tunneling, which varies wildly, but rather the misunderstanding that getting eliminated early or "tunneled" is somehow unfair or bad play.
Its an elimination game and players are gonna take the opportunity to eliminate others early if its a viable option.
For the game to be in any way playable there has to be tangible threat from the killer and that tangible threat must be ever present. At no point as a survivor should players be immune from the threat of elimination.
Which means "tunneling" will remain a viable strategy and methods to counter tunneling should extend gameplay but not completely remove the threat of elimination. Built in BT is an example of this you've got a lil extra mechanic to assist if targeted again off hook but even with it you are still under threat of elimination.
What you often see people call for is the removal of threat of elimination as a counter to "tunneling", which basically undermines the entire premise of the game.
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Yes but weighing up those costs and choosing to allocate time between gens or helping your buddies is part of the game.
You can't do it all every game and nor should you be able to, so when playing with friends who are knew you may have to sacrifice some things, including yourself, in order to help them out.
Part of building a positive team experience for a new player is being part of the positive experience yourself. You can't guarantee the opponent will but you can try your best to do it.
Judging from some of the other comments in the thread
i.e. "I don't say that because I don't have it in me to lie to them.
The best I can do is say, "Play Killer." They usually say something like, "I want to play with you though, what's the point in playing if we aren't able to play the game with you." "
If you are constantly poo pooing the experience yourself then what motivation does someone else have to continue with it? If you inject nothing but negativity into it you get nothing but negativity out of it.
Maybe set expectations better, when I say "hey lets play DBD" I also say "you are gonna die a lot but trust me when you get the hang of it... its fun". I then go out of my way to try and help my new pal out even if it means getting butchered for my efforts. I'm jovial even with that outcome because my positivity will drive theirs, even if the task is hard.
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Except it's not fun, even when you have the hang of it.
I'm not going to lead them on by telling them it gets better when it doesn't. When DBD works (when either side doesn't try to stomp the other) it's very enjoyable. Unfortunately, that never happens anymore.
They don't enjoy being tunneled out. That's never going to change, they will always get tunneled because even at 6K hours I get tunneled.
They don't like getting BM'd. I don't mind it a lot, in-game, but external harassment is practically a given with this community.
The game is profoundly unfun for new players and I will not lie to them. It doesn't get better, tunneling gets more efficient and Killers run better perks with more oppressive powers.
I give them the true realistic experience. If that experience is negative, that isn't on me. If it's positive, it's not on me. It is what it is.
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I think it fits the narrative well.
"Its hard so I want to avoid it. But that's the games fault not mine"... kind of mindset.
You also have a lot of emotionally charged players who seem to hate the game but keep playing, making for a miserable play experience for others and then they wonder why no one wants to play it with them.
Look at all the videos of players telling their team mates to DC when they get downed or throwing tantrums, there are a lot of them. It amazes me that people stream this behaviour for all to see. Its like "watch me act like a big baby over a game for an hour". I'd be embarrassed by that behaviour if it was me.
How many players with that mindset right now are on the forums complaining that the game isn't friendly or fun for new players.
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Another thing that I’ve noticed when it comes to tunneling is how often my Survivor teammates put themselves in positions to be tunneled. They swarm the Killer hoping to what? Outplay and embarrass the Killer? AND escape? Does hiding as a tactic require too much attention span now?
In the vast majority of my Survivor games reseting is not even a thing even when there’s soo many opportunities for it. The Killer gets so much free time juggling Survivor after Survivor because my counterparts seem to think they’re all looping legends.
People don’t even have the patience to heal far from hook smh.
Players seem to think that they can get in the Killer’s face all match and still expect to Survive. It’s crazy.
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There is realism and then there is pessimism and they get confused a lot.
"Except it's not fun, even when you have the hang of it." - Pessimism.
"I'm not going to lead them on by telling them it gets better when it doesn't" - Pessimism
"You can be tunneled even at 6k hours" - Realism it's possible to be "tunneled" in any game regardless of hours.
"they will always get tunneled and it won't change" - Pessimism, they won't always be tunneled that's just absolutist rot.
"They don't like getting BM'd" Realism - "but external harassment is practically a given with this community." - Pessimism external harassment exists but is not guaranteed.
"tunneling gets more efficient and Killers run better perks with more oppressive powers." Realism - players do get better at strong tactics and unlock better perks as they progress, but so do survivors... however you prefix and frame the point in Pessimism - "The game is profoundly unfun for new players and I will not lie to them. It doesn't get better"
If I was a new player and you said to me, lets play DBD and then framed your experience like that... I would be dissuaded too. We haven't even got to the game yet. When you play with your friends part of their positive, and/or negative, play experience is their interaction with you and that is on you.
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If they don't enjoy being tunneled, (they do not), getting the hang of DBD will NOT change that. -Realism.
I am not going to lead them on with ideas that they'll be immune to tunneling or that Killers won't do it anymore or that teammates get significantly more competent. - Realism.
You separated my points when they were meant to be taken together. They will never "outgrow" unfun mechanics because even as someone with 6K hours, I'm still getting those same things.
I have been told to kill myself in various different ways. I have been DDoS'd for hours. Spammed, routinely booted anytime my Console turned on, etc etc. I can post screenshots. This community has some of the nicest people I've met and most of the most psychotic. They need to be made aware of that and accept the risk of that happening to them as well. What kind of friend would I be if I DIDN'T warn them?
Once again, the things they find unpleasant and unfair do not ever change.
That's how DBD is. If you don't like it, I suppose you shouldn't play it.
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But his pessimism isn't incorrect. To his perspective, and a lot of others, it is realism because that is their experience. Your labels changes none of that. I understand what you're saying, but I don't think its a correct application. I try not to lie about the game to new players as well. "I hate this game, but Im passing 4k hours so, here's to 5k." They look at me strange and then I go into details.
Again, your labels are correct. And Im not trying to flame or slander. I just don't think this is a situation that applies it well.
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The problem is BHVR has made tunneling the most efficient way to win for killers. If someone dies at 4 or 5 gens it's pretty much game over.
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So whenever the topic of survivor gameplay experience comes up, especially when it’s about how the game affects new or lower MMR survivors, there’s always some variant of this opinion/attitude that survivors need to embrace that they’re going to face unfun game mechanics wherein they have virtually no autonomy.
It’s like there’s this push to normalize survivor players basically functioning as player-controlled NPCs or canon-fodder. But what’s interesting—and I’ve noticed this numerous times here—is that this position is never presented when new or low MMR killers share their frustrations regarding gameplay experiences.
So I’ve always wondered why survivors have to suck it up, deal with it, pretend they’re having fun, change their outlook (be positive, ‘find the fun’, so on and so forth), and accept the nonsense but killers are never encouraged to do this. Their concerns are quite often met with empathy and validation. And while I’m not saying you’re the mouthpiece for any group of people, what I’ve also noticed is that you suggest survivor players rethink how they approach the game in terms of fun. So I’m curious to know what your thoughts are behind this.
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So its realistic -
- That they can never learn to enjoy a game with tunneling by getting good enough to evade and avoid it or even punish it by running a killer for multiple gens? That can never be fun?
- No one is asking you to convince them they will be immune to tunneling that is unrealistic, but saying it never gets any better and there is no hope is the definition of pessimism. If your rationale has to have such an absurd justification for it, then it's not very rational.
I broke the points up because we are defining the realistic sentiments from the pessimistic ones, and no they can't be taken together for that purpose because only half of each point is realism and they are framed in pessimism, no matter how you look at it.
I've experienced all these things playing online in many different games. There is a difference between warning someone about it and telling them "it's a given" and always happens. If you don't frame your point realistically how can it be realism?
"Once again, the things they find unpleasant and unfair do not ever change." - Ignoring all the changes to gameplay over the years and denying a player has the ability to adapt and cope with elements intrinsic to the game, also known as "learning to play".
Have we grasped the difference between realism and pessimism yet?
That's how DBD is, no... but its how it can be, if you only derive joy from one particular aspect of the game i.e. "When DBD works (when either side doesn't try to stomp the other) it's very enjoyable." It's a competitive game by that I mean its you vs other people, PvP, people will play with all manner of motivations and your one motivation to play isn't necessarily the only correct one.
If unable to accept that then its not just DBD one shouldn't be playing but PvP games in general.
Presupposing and reinforcing this negative outlook in a new player creates a negative experience in of itself - Maybe try not doing that and new players might stick around even if its a challenge. Its a lot harder to do something hard when the person next to you is telling you how hard it is and that it never gets easier all of the time.
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It goes exactly the same for killers and I have said as much before. As a beginner you are gonna eat a lot of losses and be on the receiving end of a lot of bad games purely for the fact of being new an inexperienced.
It just happens to be more pronounced for survivor because it results in elimination, which is much more terminally abrupt for a player than a killer who gets to remain in game and have an impact even if doing poorly. Which is likely why the survivor version sounds exacerbated given the larger interruption to the game that elimination is compared to a lack of hooks/kills.
No one is saying that players have to be cannon-fodder for the other side and subjective takes like that can, and have, been made by players on either side about each other depending on which camp they conform to.
My point is that there is an extreme difference between saying "this is going to be really hard at first" and setting expectations compared to saying "this is going to be hard and miserable and stay hard and miserable and never get better".
Two things all new players should expect from DBD
- Survivor is an elimination game you will get eliminated a lot, sometimes harshly.
- Killer is a time management crunch if you don't manage the time well then survivors will run circles around you and it can drag on.
Both these things are countered by experience and that takes time. If my friend wants to play with me I'll take the time with them and we'll try to have fun, which can increase as we improve. I'm not going to constantly moan at them how bad it is because I want them to play and that may require my enthusiasm to override more perceptively negative aspects of the game.
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Aside from you taking shots at Pulsar’s take (which I get it, you disagree) this was a very thoughtful and acceptable response. Thank you.
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I disagree with a lot of takes on here.
From both sides for me, as I play both killer and survivor quite frequently, tunneling is lame, boring, and unfair.
When I play killer, I go out of my way to not return to the hook. Or, if I'm near the hook when an unhook happens/the unhook is performed immediately in my face, I will chase the un-hooker, not the person who was just on the hook. If there are two people with the same cosmetic, and the most recently hooked person is healed and I realize I've attacked that person, I will leave the chase probably 9 of 10 times. The only time you get tunneled is when you essentially are asking for it by attempting to body block a full health ally with your base-kit borrowed time as I'm actively trying to not hit you. I generally win games and even beat SWFs, unless they're cracked or bring BNPs and do all the things to crank through the gens as I get 20s into a chase. It's pretty rare that, even playing extremely fairly, I don't get at least 2 kills. Even in those games that I do poorly, you get the toxic teabaggers who stand at the open gate and make you force all 4 of them out.
When I play survivor, and a killer leaves an active chase to run back to me getting unhooked is very frustrating. Usually you are hooked in a relative dead-zone, because that's how you went down in the first place. The ten seconds of base-kit BT is not always enough to get you to where you need to be to make a decent chase, especially if the killer manages to cut you off and body blocks you.
Tunneling isn't necessary if you're not playing at the highest levels. "High MMR" isn't the highest levels. Comp/tourney squads are the highest levels. Where you NEED to kill someone before a gen gets popped or you lose 3 all at once and the game is basically over now. Those teams are mega coordinated and pop in for hit tanks and body blocks, and still work on gens most of the time. If you play fairly against your average teams, which, again, is the large majority of the people who play the game (that's literally what "average" is), you have a very solid shot of getting your two+ kills at at least "tying" the game.
Is simply winning the game in any manner actually the only thing that so many people care about? I care about enjoying the process of the game. I like having fair chases, on both sides. That's the most fun. Do you guys feel a great achievement from tunneling someone off the hook? That win feels good to you? Singling out the "weak link" and specifically targeting that player? I don't see the achievement in that. If you need to play unfairly to win, you don't deserve to get the win, in my opinion. It's way more fulfilling to play fairly and have a hard fought win than to just target a new player and basically win the game with a kill and 5 gens left.
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1) Yes, because that requires an entire team to counter. It doesn't matter if you lead the Killer on a minute and a half long chase if no gens get done. It is decidedly unfun to have that experience ad nauseum. Perhaps once or twice a session, sure, you can take the personal victory of some measure of time waste, but after so many experiences...it becomes apparent that what you do matters very little.
2) Can you honestly tell me that tunneling decreases the better you get? Because it sure doesn't seem that way to me. I've watched them play and they find it to be the most unpleasant part about the game; when they ask me, "Hey, does it ever get better when I get better?" what am I supposed to say? "Oh, well no, it doesn't you'll just have to get used to it"
It is a given. It will happen. How bad it is and what form it takes is something else, but I would be remiss to not warn them about the absolute cesspool that is DBD's community at times. Like I said, some of the best people I've met have been in this community; but also some of the worst.
Perhaps I should've been more clear. The things they find unpleasant do not change with playtime. Tunneling doesn't go away, BM doesn't, camping doesn't nor do boring playstyles or toxicity. Perhaps they could change via BHVR, but that's difficult to predict.
I'm glad other people can play certain ways, that doesn't change my enjoyment or my friend's enjoyment. We've had this discussion about people roleplaying a "real killer" before and I am not interested in repeating it, I doubt you are either.
I never dumped this info on them without them asking me first. I appreciate you blaming me for it, but no, I can assure you I was the only thing keeping them playing.
"The game was fun at first, but after awhile it just gets so hard to do anything and it's not fun. We want to play with you, but can we play a different game?"
"Do killers stop going after you so fast when your better?"
"how do i turn off my messages, i don't want to listen to some kid ######### talk me after that"
"How do you have fun as a survivor, are you supposed to die so quickly, I feel like Im not playing."
All messages from friends who've tried DBD with me and then quit because it's been such a miserable experience for them. I don't know how to screenshot on my phone, so quotes will have to do.
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This game favors killers for low rates and favors survivors for high rates. A problem that has recently been recognized is that low rates are often incorporated into high rates.
If it's obvious that the other survivor's ability isn't up to my standards, I will purposely go along with them without going to the tunnel or camping. The most memorable part of these matches was that I intentionally dropped a survivor on my shoulders to show them my intentions and offered them a chance to escape, but at the gate they gave me a full course of bagging and flashlight clicks. I had a feast.
Survivors are always the ones who make killers so ruthless, but they don't realize it. I am still tolerant of survivors who choose to surrender.
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No worries you asked a very thoughtful question and I wanted to take the time to answer it to the best of my ability. That's what discussion is.
Just to clarify I'm not taking pot shots at anyone in particular, the who or whom on this forum is completely unimportant to me. It's the point, or argument, not the person.
If the chief complaint is "new players I play with hate it and are miserable so they stop playing," but then all the context is purely I don't do anything to counter that but rather double down on and reinforce their dislike... then you can't really blame people for not wanting to stick with it.
The distinction between realism and pessimism is very clear, I know I'm a realist. Realistically with anything... if you want to really enjoy it then you gotta enjoy it warts and all.
Nothing wrong with highlighting and complaining about the things you don't like, go for it, but if all one can do is focus on the negatives and run with a narrative that they'll never be fixed, never improve and its never fun... then forget about why someone else stops playing, if stuck in that mindset you gotta ask why do I even play?
Last time I checked games were meant to be fun and DBD, for the most part, is still fun... warts and all.
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The vast majority of the playerbase can't loop at all since it is unintuitive gameplay and the only way you could really learn how is to spend a thousand hours watching streamers play. Virtually everyone is a "weak link" unless it's a sweaty SWF.
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- So fun for you is defined by the ability to win and any other scenario isn't fun? This definition results in game being an "absolute cesspool" and "time waste" yet you aren't pessimistic you are realistic?
- No but your ability to play around it should increase which is generally what happens, why do you think there are players on here saying killer is weak, these are the players who can't catch survivors. Those survivors who are now good enough to not get caught by weak killers were once easily eliminated by them.
Sure the things don't change but neither do they happen all the time... as the narrative paints.
You don't have to dump it on them beforehand but what are you doing to instill a sense of fun in a new player as their gaming buddy?
"Do killers stop going after you so fast when your better?" If you get good enough yeah because trying to catch you becomes too costly and good killers know when to drop chase and move on. Some players may still get tunnel vision though and try to get you, you just have to run your best.
"how do i turn off my messages, i don't want to listen to some kid ######### talk me after that" There is a lil button for that... show it to them.
"How do you have fun as a survivor, are you supposed to die so quickly, I feel like Im not playing." Lets look at how you don't get found first and hence eliminated first, lets go over how to play around some of the basic structures to extend chase as much as possible.
I answered all these questions before too, but I did it in a way that doesn't paint a miserable or unavoidable scenario. Did everyone keep playing no... but some did and we still have fun today.
I never said you were to blame for them quitting but neither are you really doing anything to make them not quit. Because in the name of being "realistic" you make a very good argument for not playing at all.
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Your point is solid, but there are some shortcuts.
Someone have posted a video explaining the map. It's very helpful. It is the best teaching material on how loops to utilize.
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It's really not enough. I've been playing on and off since launch and have nearly 2000 hours and I'm still going to go down in 20 seconds or less to an M1 killer. That will be the case until the day I'm allowed to spend dozens of hours walking around the map, alone, in a 1 man private match with no pressure or stress.
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To play devils advocate a lil here. I get where you are coming from with trying to spread pressure and hooks and your personal feelings on "Tunneling" however you define it.
But can you see that you still, by your own admission, "tunnel" you've just created a collection of arbitrary rules about when its appropriate and when it isn't.
So using BT to body block for the rescuer, immediately makes tunneling not lame, boring or unfair? Because the player is asking for it?
Isn't this just using a playstyle you don't like to try and punish a different playstyle you don't like and feel justified in doing so?
If not that then why is leveraging this advantageous scenario because a player squandered their BT permissible but leveraging an unsafe unhook in the same way isn't?
What about this makes it any more fair, "morally just" or earned, than choosing to chase the unhooked over the rescuer because it can be advantageous to do so?
Its ok in tourneys because you can lose gens fast but not ok in regular play? What about regular play when you are losing gens fast, where do you draw the line?
I think the big problem with "tunneling" is not so much its game impact, but rather players have taken a odd kind of moralistic view of it and if circumstances arise that permit a player to be eliminated early that taking advantage of that is unearned or undeserved.
There is also such a subjective take on what constitutes "tunneling" that its an easy scape goat when things don't go well, rather than looking to one's own play and mistakes.
For all my not having an issue with "tunneling" I can't say that I use it as a tactic a lot either, its often not needed and if I double hook someone for the elimination its typically past mid game and a scenario that kinda crops up organically due to circumstance. But I get accused of "tunneling" and "camping" a lot, the terms get thrown on like ketchup.
Which has inevitably made me question all these posters on the forum complaining about tunneling, are they really being tunneled all the time as they claim or is the definition so broad now that you can see it everywhere making it a convenient scapegoat when things don't go your way.
I don't get tunneled that much and neither do a lot of the players I play with. I'm not saying it doesn't happen it definitely does and I've definitely done it myself, but is it overblown?... It kinda is.
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Many players do not try to find out why tunnels are being dug and the causal relationships within the match, and are especially insensitive to mistakes made by themselves or their fellow survivors.
Therefore, they say to avoid dialogue in game things and base it on moral competition.
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Ah....I remember the good ol days that I would recommend this game to people. But all this hard tunneling at 5 gens etc really pushed me to never do that anymore. It's also the reason that dbd is slowly bleeding out players. At this rate, it will eventually be unable to support itself and that all the blame will be towards the devs since they don't want to do anything about it.
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You can do that if you want, you jump into a solo custom match with a heap of slowdown perks, you slug the bots and presto uninterrupted map time. Wander to your hearts content.
There are some great old diagrams showing how to run an LT wall etc, as survivor you want to run it one way, as killer you want to try and interrupt that and run it the other. I'm sure you already know this with 2000 hours but its all there.
Helped me a lot when I first started, I still go down in 20s from time to time but not as often as I used to.
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It would need to be as a survivor.
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Try it as chucky if wanting the 3P view.
The spatial awareness is a lil different but the maps are the same.
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It's okay, I felt that way too.
The quickest way is to also play Killer, but it's quite painful. Is your camera work, especially being able to look behind you while flying through windows or to the sides as you go around loops? It's important. Some pallet loops give survivors an advantage if they use the pallet first.
Even if it goes down in 20 seconds, you're good if you keep the killer away from the generator. Help the survivors with other things, like rescues and completing generators. If you can do that, you are enough.
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Abso-effing-lutely. 👏
You can neither prevent nor stop Tunneling. They want you out, you will be out... its just a matter of time.
The devs do not seem to consider the effect certain perk combos have that only grants the killer EXTRA time to play the same exact way they have been for years. At this point I just assume everyone is bringing Pain Res/Grim Embrace/Pop/Deadlock. Meanwhile I have to bring OTR and Reassurance in every build in the event the killer feels like Tunneling or Camping. Nothing to do with actual chases... or that would directly impact the main objective, it's just me trying to counter a playstyle that simply exists.
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If someone is playing in a manner that prevents my fair play, such as extremely purposeful body blocks (I'm talking, running behind the other survivor and stopping in a doorway so I can't pass), I will suspend my normal playstyle and give them what they want.
I just finished a game where a Feng player (on anonymous mode, shocker for such toxic play) camped and threw shack pallet on me within about a minute of the match starting (as I came up from the basement after hooking my first down) while not even in chase with her to get her Champion of the Light blind and double blind as I broke the pallet, and attempt to triple blind, and teabag and click at me while I looked down to prevent the extra blinds. She was constantly running near me during chase, clicking her flashlight at me, attempting saves while I went to pick up other survivors, a couple times even while injured.
She wasn't good and thought she was, and was begging for chase until she very quickly got on death hook, and was still in the mix rather than sitting gens while I chased other survivors. I got a down and she and another flashlight player popped out to try to save. You better believe I picked her. If you put yourself in my face like that, you're going to get chased. She was out of the match at 3 gens and like 5 or 6 hooks.
It doesn't seem particularly inconsistent to me, but it's obviously my own logic. So maybe I'm missing something in my own blind spot but, as far as I'm concerned, if I try to play fairly and you tell me to come chase you, it's not playing unfairly to come chase you. Beg for chase all match, you can have it.
It's ok in tourneys because that's what what everyone signed up for. That's what's expected. It is, after all, the most effective/efficient way to play and the style with the highest likelihood to give you a win. And it doesn't even work most of the time because of how good the survivors are and how strong their communication is. It's an extremely hard fought game at those levels, even to just get one kill most of the time. At the casual level, it's not hard at all to tunnel people.
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