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Infinite Rift Tier suggestion
As someone who plays a lot of Dead By Daylight I find myself completing the rift way too quickly, and that's fine, because it leaves plenty of time for the casual player to complete it too. But I think there could be some improvement to this, especially with weeks right now with a whopping 4x rift fragments, it feels a bit strange when I've already completed everything making a mini event like this completely worthless to players like myself.
Many games have already implemented a system like this into their battlepass system, and I think it's time for Dead by Daylight to do so too.
What I'd like is for there to be an infinite progression tier through the rift at the very end. To avoid creating a FOMO situation it shouldn't contain anything meaningful, so no skins, banners or charms but just a simple Bloodpoint or Iridescent Shard reward. I think giving players who complete it early something tangible they can still earn would be nice.
Ofcourse since it's infinite it shouldn't be anything too extreme, maybe 5000 bloodpoints per tier, it doesn't have to be much, just something that eventually adds up. I'd say even making the tiers take double the amount of rift fragments once you get to the infinite track would be fine.
TLDR;
I'd like the rift to be expanded with an infinite tier that awards a low amount of BP or Iri Shards per tier, so that weeks like bonus xp, bonus rift fragments, or just the current tome challenges feel more meaningful for those who dedicate a lot of time to dbd and finish the rift way early.