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Trapper buffs (not a complete rework)

Lonetiger07
Lonetiger07 Unconfirmed, Member Posts: 6
edited March 5 in Feedback and Suggestions

The past patch notes have been a step in the right direction for trapper but in some areas he’s still needs something to fight back. This isn’t meant to be a rework to him as the ideas aren’t meant to bring him up as strong as demo or wraith but some buffs so he doesn’t have to win the game starting off at 2 gens remaining.

To start off, I figured traps should give injured survivors deep wounds basekit and mangled since getting caught in a trap far away from trapper basically means you get away with no downsides. Next would be a bare minimum of 4 traps able to carry at any time because dear lord I’m tired of having corrupt stuck in my builds. Next would be to have a set time that a survivor is stuck in a trap as for some reason (y’all may not have this problem) I can never escape from a bear trap before trapper catches up to me. And even as trapper, the survivors I trap get to escape first or second try, I think it’d be good to have a set time to escape or a mini game so the RNG is favoring everyone instead of just half the community. Lastly with these buffs in mind I think some slight nerfs should come to his top purple and iri addons (nothing big just slight) as a survivor it can be slightly annoying to deal with them. As much as I want trapper to be buffed, I also understand how he can be quite annoying at times so I don’t know how would this work out.

Edit: I also think disarming a trap should have a mini game kinda like skull merchant (I mean you’re literally sticking your arm down the trap there should be a risk and reward for this).

Post edited by Rizzo on

Comments

  • North85
    North85 Member Posts: 111

    Make traps and their hitboxes 30% larger, its beyond absurd that you can trap a bottleneck that survivors can STILL squeeze through while you cant.

    Also FFS just put the traps in lockers, forcing Trapper to run around the map to gather up his power, losing 3 gens in the process is an aspect of the game that should have been changed when gen repair times were cut in half.