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Clown’s iri pinky addon is a huge nerf

Coffeecrashing
Coffeecrashing Member Posts: 3,784
edited October 29 in Feedback and Suggestions

Clown’s iri pinky addon is a huge nerf.

Going from 3 bottles max to 1 bottle max, is a huge nerf. Trying to hit a moving survivor directly with 1 bottle isn’t very realistic, and often Clown would indirectly hit a survivor with a bottle, to slow them down enough to land a direct hit with a bottle. Huntress only having 1 iri hatchet made more sense, because her hatchets have gigantic hitboxes, and the projectile fight curve is way easier to manage.

Also, being stuck with 1 bottle max is basically saying Clown should be an M1 killer for the entire chase, all the way to the very end, where they directly hit with a bottle and then M1? All of the strategy and depth of using the purple and yellow bottles to zone survivors is completely gone, because Clown only gets 1 bottle?

Post edited by Rizzo on

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    Three bottles made the add-on such a nuisance to face. I think it deserved the nerf to two bottles max so one bottle is a little overkill.

  • SoGo
    SoGo Member Posts: 1,278

    Still less of a nerf than the removing of the visual effects when hit by a bottle...

  • fussy
    fussy Member Posts: 1,621

    Just rework it already, there is no point in it after nerf, it's nowhere near as strong as Iri Head.

  • SvenDaMan
    SvenDaMan Member Posts: 25
    edited March 7

    The addon is a mess. Too many bottles and its OP, too little bottles and its near useless. It simply needs to be reworked.

    Top clown player Arinad on youtube mentioned a nice Idea for this addon, it being somewhat similar to the old alch ring from blight.

    After a direct bottle hit, if during the intoxication the clown can get a basic attack, automatically reload all the bottles.

    Definitely strong but maybe warranted for an iridescent

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Yeah, I think Clown is overall nerfed from all these changes. And I won’t use iri pinky ever if it’s just 1 bottle, so it might as well get deleted from the bloodwebs

    And the yellow bottle delay is still too much, and needs to be reduced another 0.5 seconds. There really isn’t many scenarios where I couldn’t yellow bottle on live, but I could yellow bottle on the PTB.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,898
    edited March 7

    It should just be changed to something totally different. There's no good way to balance this addon. It's either not worth it because it's too hard to use with 1 bottle, or it's completely overpowered with anything more than 1 bottle because you could slow them down first and then go for the direct hit. There is no in between.

  • jesterkind
    jesterkind Member Posts: 7,802

    It is, but it also can't be stronger than this without being unhealthy, and this is already kind of pushing it.

    So rather than clamouring for the addon to get buffed, we should all focus on trying to get it reworked so it can actually be strong and healthy at the same time.

    It's already not really worth it to run this addon, so that hasn't changed. At least he actually gets to benefit from all the other changes in every game, lol.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784
    edited March 7

    It’s currently worth running iri pinky, because you can combine it with the +2 bottle addon.

    The new addon should have said “reduces the number of bottles by -5 bottles”

  • HPhoenix
    HPhoenix Member Posts: 616

    Someone said the same thing but it reloads as soon as you hook someone.

  • jesterkind
    jesterkind Member Posts: 7,802

    Right, and when you do that, it becomes problematic. You even laid it out yourself why: You actually get to slow them down and then slap them with an instadown. It's also kind of overhyped, it's more consistent to run his healthier addons anyway.

    It's a dumb, badly designed addon, and it needs to go. I'm saying this as someone who primarily plays Clown, even, this isn't an outside perspective.

  • UndeddJester
    UndeddJester Member Posts: 3,314
    edited March 7

    Personally I like the idea of having a standard number of bottles, but only you only have 1 tonic bottle for the instant down effect.

    The antidote would allow you to catch up and smash a survivor with it easy enough if you use it well, but a survivor can of course make use of the antidote too, and against a skilled survivor you're not able to use other tonic bottles to get the disorientation and limit their ability to reach safety at tiles anymore.

    Would need the opinion of a skilled Clown, but having the Clown mostly play around his antidotes instead of his Tonics, having to be careful to ensure when he does use his tonic he can actually hit the shot AND score a hit, feels like a significant gameplay shift that would make him at least more interesting in terms of build routes.

  • Quizzy
    Quizzy Member Posts: 862

    Personally, I'm not surprised it took this long to nerf his insta down like huntress iri head. It's behavior after all. When they touched hers, I knew they were coming for his one day. And it's about darn time too. Unlike huntress, clown doesn't need to let go of chase for a locker and waste time getting another hatchet. Clown can literally just reload while still having sights on you if he missed them.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276

    The add-on should be scrapped completely and replaced with something else. 

    More generally, no add-on should include the exposed mechanics because it would lead to situations like these, where you end up with something completely useless (or too strong as it was before).

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    This change would make sense if the Antidote and Tonic were separate capacities. Having 1 Exposed Tonic with 5 Antidotes would be fine. But as Clown is, this is a ridiculous change

  • DBD78
    DBD78 Member Posts: 3,463

    Clown is better without addons than with this addon. It should be reworked of course but this was a quick fix because of the extra bottle basekit change. When they get around to it I think they will change the addon.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    It's not an insta down bottle. It's a short duration exposure. The difference being that if you get hit by it, you don't go down. You can camp a strong pallet and clown just has to play like a normal clown with the add-on.

    Like if you get hit by it and drop shack pallet, you're gonna get cross map distance while clown reloads. If iri head hits you at shack pallet, you just go down. The followup is crucial. They're in completely different tiers of power.

    That being said it still needed to be changed, just not made pointless.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,761
    edited March 7

    there is nothing rework. instead reverting the buff like they did with huntress. they nerfed add-on from live version.

    agree. they also should buffed pink bottle by +1 second duration so that visual blur change is not a strict net negative to using pink bottles. the buffs are too little for what they're nerfing.

  • Quizzy
    Quizzy Member Posts: 862

    There is only 1 shack pallet. That still won't help with other pallets. Cause you're also missing one important aspect of pinky finger. You can direct hit someone across a pallet and throw bottles on the side to prolong the exposure and slowdown Why? Cause you're exposed for as long as you are intoxicated after a direct bottle hit.

  • JPLongstreet
    JPLongstreet Member Posts: 5,863

    Most of the time when I run into Pinky Clown they ride up my surv's backside just like they're holding a chainsaw, so they cannot miss. So the number of bottles doesn't matter much right then.

This discussion has been closed.