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NOED is problematic

sinkra
sinkra Member Posts: 436

I don't think it's good that this addon rewards a killer for playing bad with free kills at the end. Even when I'm playing killer myself. I just faced a good team that should have been a 0k for them, but thanks to this perk I was able to turn it into a 3k. It just doesn't seem right.

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Comments

  • Hexling
    Hexling Member Posts: 657
  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 174

    Always will be without a complete rework.

    I don't personally have much issue with it, but I can't blame people for disliking perks that reward bad gameplay.

  • Hexling
    Hexling Member Posts: 657
    edited March 2024

    Well the problem is as killer it makes you a worse killer I remember when I first started playin I relied on it a lot to get at least one kill and I never got better until I took it off because like the above poster said it was a crutch. I would sometimes get 2 3 or 4ks that I didn't deserve especially in early games where survivors didn't know what was going on. Most of the times I didn't even deserve a 1k but BHVR keeps it to keep killers playing because it can give them the gratification of that one kill. Which is the problem they are having with survivor retention because of tunneling.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,148

    No that is exactly what it is, you are going into the match with the expectation that you will fail to pressure gens and they will all be done and THAT is the wrong mindset.

  • Katzengott
    Katzengott Member Posts: 1,210

    If anything, NOED gives really bad stats.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,148

    No, if you are running a complete end game build obviously not.

    Either way, it doesn't worry me personally I just think it is a crutch that doesn't do killers learning the game any favours. If a killer is really bad and struggles to get a single down, I prepare myself for the inevitable NOED and 9 times out of 10 they will indeed have NOED.

  • Blueberry
    Blueberry Member Posts: 13,671

    I agree NOED is an unhealthy perk and a crutch. Note I don’t think it’s OP, just unhealthy. It gives killers kills that were undeserved.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2024

    You’re using flawed comparisons as that actually can’t be applied to most perks.

    Adrenaline has a risk of not seeing value from you dying before getting to end game, not being injured, already being exhausted ect ect.

    NWO gives you time to make a skilled played, if you’re bad you still get nothing. NOED gives you the haste to ignore the balance of loops and instant down. Very little skill requirement here and you’re almost always getting the value.

    Bamboozle may get you through faster or cut off a loop but if you’re still bad at killer you’re probably not gonna get the hit. You also run heavy rng that you may get many maps without any good window use. High risk.

    My issue with it has nothing to do with thinking the game is over ones the gates are powered. It’s an imbalance between the value it gives, lack of risk involved, lack of rng involved, and lack of skill required. This is what distinguishes it from all the comparisons you provided. They are not the same.

    There’s a difference between perks giving you an “opportunity” to make a “skilled” play and capitalize on the situation and a perk just giving it to you for basically free.

    Like for example a kill I got for chasing someone down is earned but a kill I got from just camping at a guy on the hook and staring him down is not. Big difference.

    Post edited by Blueberry on
  • I_Cant_Loop
    I_Cant_Loop Member Posts: 713

    I personally don't use NOED when I play as killer. I don't have anything against it - I just find other perks more fun/useful. For those who call it a "crutch perk" that gives killers "undeserved kills" - especially those of you who rarely or never play killer - maybe look in the mirror. How many 2nd chance survivor perks (the ones that give you free health states by either doing nothing or simply pressing a button) are you using that give you undeserved escapes?

  • Hexling
    Hexling Member Posts: 657

    Yea but for the most part all survivor perks get disabled end game that help an escape. The real problem though is its just overall making you worse at the game. people will gain mmr because of the perk then complain when they get pub stomped into the ground repeatedly because they're really not supposed to be in that mmr. NOED is an old perk and it worked a lot better in the old pip system and it shows. There's not to many other perks that boost your mmr like noed end game perks like remember me or no way out make you earn the perk. Noed just lights up and is supposed to be a incentive for survivors to go do bones but instead it ends up just being a crutch perk at end game especially if the killer hooks next to it. If noed only lit up say if you hook 2 survivors during the match then id say it would be in a better spot.

  • Starrseed
    Starrseed Member Posts: 1,774

    thats a fantastic idea i dont see a reason why we killers shoulnd need to put in some work for noed to work.

    i always thought endgame perks are a crazy thing as a whole cause you basicly run around with one or two or even more dead perks the whole game and then you gamble on getting value from it in a time where making a mistake is the most costly.

    and ofcourse neod is absolutly the apex of endgame perks and others are way weaker that is true. i actually dont have such a good knowledge of survivor perks but arent the only perks that turn of in endgame perks taht would make a survivor invincible like ds or otr would love to be corrected if im wrong

  • edgarpoop
    edgarpoop Member Posts: 8,465

    You have to consider that playing with 3 perks will affect the trial up until the 4th perk activates. Yes, a lot of really bad killers run NOED, but that's not always the case. Someone might only have a 1k heading into endgame *because* they played with 3 perks up until that point.

    I know the perk feels bad when you get hit by it, but most of the time it's a bad killer player securing 1k or 2k in my experience. Not super problematic from a balance perspective. It's on the survivors if it's taking a 0k to a 4k. That involves from catastrophic positioning and not running away from the TR.

  • adam1233467
    adam1233467 Member Posts: 1,131
    edited March 2024

    The thing I most hate about noed is now you can see the totem's aura, the killer will hook  on the side of the totem, yes, survivors can see it but they can't clease and it's an guaranteed kill for the killer, but hey, I'm glad I can see the totem's aura right?

  • Blueberry
    Blueberry Member Posts: 13,671

    Even though we feel opposite about NOED and I dislike it, I would actually like the idea of it being a basekit mechanic. This seems contradictory of me, but it’s actually because then we’d basically never see NOED actually come into play as now totems would be a mandatory secondary objective which would actually be good for the game.

  • Starrseed
    Starrseed Member Posts: 1,774

    that is actually a good argument plus if noed is in every game that first unexpected noed hit does not hit so hard and does not strik fear into the survs

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2024

    And it would be the mandatory secondary objective people have been asking for ages. Seems like the perfect secondary objective too. They’re memorizable and we even have tons of totem perks if people are having trouble with them. They can even give a built in totem counter if it’s an issue.

  • NAERUUU
    NAERUUU Member Posts: 501

    Alright ...

    Sorry i laughed but this noed topic remind me 2016.

    If you really really hate noed, clean all of the totem, use perks, and when the guy got one shot for the first time, you will notice the totem aura.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 2,002
  • Huge_Bush
    Huge_Bush Member Posts: 5,425

    My favorite thing is when they’re t-bagging at the exit gate even though I spread hooks and didn’t camp. One usually likes to get a little over confident and ventures a little too close and then BAM! Insta-Down and on to the hook they go while their teammates leave them.

  • canonjack001
    canonjack001 Applicant Posts: 67

    the problem is NOED too weak now

  • Marioneo
    Marioneo Member Posts: 808

    As someone who regularly runs Noed even with the Nerf that makes it a glowing beacon ready to be disabled Survivors are selfish they abandon anyone who gets downed and never leave the gate zone until that one guy i got is dead on hook.

    That being said i would love it if they reworked Noed to remove the instadown and just give 20%-25% Haste until disabled i wanna be a fast af guy!!!

  • Yharwick
    Yharwick Member Posts: 521

    You run NOED as a back up for your 3 gen regression perks as a plan B.

    I run NOED, Bitter Murmur, Batteries Included, No Way Out because getting to end game was the plan all along.

    We are not the same.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    I run NOED cause it my backup plan. Maybe I have an off day, maybe the Survivors are running builds that perfectly counter my own, maybe Ive been sacrificed to BHVR's highest altar of MMR. Either way, NOED helps to secure kills, especially against cocky Survivors who dont cleanse bones. Its one of the reasons I run Counterforce as a Survivor, I spawn in and begin hunting bones. Almost never have to deal with NOED

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Survivors have 10; 2nd chance perks. DH, DS, OTR, MoM, Adren, BR, UB, Expo, SG, and PS. Some of which can be used twice. I think it’s fair the killer gets a few. NoEd, NWO, Remember me (kind of), Pain Rez and Dead Lock

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 702

    Bingo! Tons of Survivors would still ignore them though. They'd rather complain and have the devs change it for them instead of saying their ABC's..xD

  • appleas
    appleas Member Posts: 1,129
    edited March 2024

    What perks are Killers supposed to run? Gen regression/blocking gets complained about, stbfl got complained about, now even a endgame perk No ed still gets complained about after the nerf.

    Not sure where this "undeserved kill" gaslighting came from, a team can have incredible gen efficiency, but if they make a snowball mistake in the endgame, it's still a deserved loss. Holding M1 for 5 gens doesnt guarantee an escape.

  • joel84
    joel84 Member Posts: 342
    edited March 2024

    Noed is perfectly fine for now, because it's not the killer's fault if the survivors don't care about the totems, but only focus on the generators. Even in the Endgame, they still have the chance to clear the hex.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,012
    edited March 2024

    I do not like NOED, I haven't run it even once since my first 20 hours in the game like 5 years ago, and I wouldn't be even a little sad if it were deleted. The Venn diagram overlap of players who consistently run NOED and players who are new/bad is almost a perfect circle (the exception being if it is part of a meme end game build).

    That said, I am sick of hearing that it gives "free kills". You don't enter the dying state as soon as the killer sees you in the endgame, they still have to catch and hit you. There's no such thing as a free kill.

  • Valyrie
    Valyrie Member Posts: 31

    I agree this perk is problematic, but for both sides and not just survivor.

    As survivor you can beat the killer in every aspect (loops, heals, chase, gens, hooks) and still lose because you didn't spend time searching every corner of every tile and spend 14 seconds or more per totem, cleansing 5 of them, which sucks and is not engaging. In some instances, with certain gen regression builds, a match against a killer can take up to 40 minutes even if you're all making good plays, and to do all of that only to be hit with NOED at the end is just miserable.

    As killer you do not internalize the basics (winning chases, learning to play loops, good gen patrol) because NOED safety nets your failure to do so, and when you climb MMR you will get destroyed and sent back to destroying people stuck in solo queue or low MMR swf.

    Both of these issues hurt the experience for solo play and new players, of which this game does not do enough to accommodate for imo.

  • Reinami
    Reinami Member Posts: 5,654

    There are ways to deal with noed. Instead of rushing gens, you could look for totems as well.

  • coolgue1
    coolgue1 Member Posts: 127

    No Ed should be taken basealonh with no way out start with 6 taken loose a taken evey time you hook someone after 6 unhook mean u been play actually so no ed don't activate I should be a crutch it should be a surprise same with rancor they shoud all be balance but if the killer actually trying hard all game because if they are no end game perks their no survivour perk comparable to noed and NWO