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Medkits Need Tweaking

DaddyFatSacks420
DaddyFatSacks420 Member Posts: 183
edited March 17 in Feedback and Suggestions

Some tweaks to medkits that would make an increase in rarity meaningful if you have to use it on yourself, while still making being healed by/healing others the better option.

Common medkits (These would remain exactly as is, 24 seconds and 24 charges to heal self) 24 charges. Increases speed you heal others by 35%. Unlocks self healing action. Decreases speed and efficiency by 33% when healing yourself.

Uncommon medkits (These would take 24 seconds and 20 charges to heal self) 24 charges. Increases speed you heal others by 40%. Unlocks self healing action. Decreases speed by 33% and efficiency by 25% when healing yourself.

rare medkits (These would take 20 seconds and 24 charges to heal self) 24 charges. Increases speed you heal others by 45%. Unlocks self healing action. Decreases speed by 25% and efficiency by 33% when healing yourself.

Very rare medkits (These would take 24 seconds and 16 charges to heal self) 24 charges. Increases speed you heal others by 50%. Unlocks self healing action. Decreases speed by 33% when healing yourself.

Basically any slight change in the percentages to give the different rarity of medkits some individual utility

Post edited by DaddyFatSacks420 on