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I like the Philosophy of the Wicked Perk and wish more Perks were like this

AhoyWolf
AhoyWolf Member Posts: 4,421
edited March 2024 in Feedback and Suggestions

I like how even if the main part of the Perk doesn't work (unhooking yourself in the basement), it still has the ability to be useful by giving you the aura reading after an unhook from any hook, wish more niche Perks were like this.

Comments

  • glitchboi
    glitchboi Member Posts: 6,023

    It's kinda like how Lethal used to be a full one-time use perk, then got the added bonus of extending aura durations a bit. It's nice to have perks that despite being one-time use or without guaranteed effects have their own bonuses to them.

    All of Sable's perks except for the Invocation one (at least they tried something new) are pretty damn solid. I love the self-care one.

  • AhoyWolf
    AhoyWolf Member Posts: 4,421

    Yea the Self Care one is pretty neat, wish more Perks were like this, imagine a basement Perk that would work like Head-On (activates after 3 seconds in a Locker) and it would tp you to the top floor of the basement (into another locker), that would be so cool haha

  • glitchboi
    glitchboi Member Posts: 6,023

    Oh my god that's genius, would be fun to take a more scenic route per say to escape from the basement. Leading the killer to the basement only to TP to the top floor would be pretty fun.

  • Mentally_Mechanical
    Mentally_Mechanical Member Posts: 58

    Strength in Shadows nearly saved a game from total loss before, and Wicked has been quite helpful too. Weaving Spiders, I don't know how you'd made it stronger without being ridiculous, but I appreciate what they're going for.

    I love seeing perks like these, strong but situational and, in some cases, dangerous to use.

  • AhoyWolf
    AhoyWolf Member Posts: 4,421

    To be honest, Weaving Spiders just needs a rework, nobody uses it outside of SWF because otherwise it's boring waste of time for little to no value.

    If they buffed the Generation regression than it could become very strong in the hands of SWF yet still not that much useful for anybody else.

    If they reduced the time it takes to activate then it would be too good due to how much it regresses gens, but at the same time, if it was too good, the pick rate would go down because Killers would start to check the basement quite regularly, or just equip that one basement perk that I forgot the name of that reveals the Survivors' aura.

  • Mentally_Mechanical
    Mentally_Mechanical Member Posts: 58

    That's the problem, how can you buff something that affects all generators without becoming utterly OP? I have one idea, but I could see it being similarly all or nothing.

    I think gen perk balancing is a tight rope no matter how you spin it tbh.